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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2558608"><p>The problem with the theory of haivng a link to something like a Guide is the same as the problem with posting something on the message boards: Not everyone who should see it, will see it.</p><p></p><p>You can look over the guides here on the boards. Nugan's "How Not to be a Power Gamer" thread, Ssussunriyh's "ISRP Descriptions 101", my "Guide to Combat Roleplay". All of these have been tagged as highly useful to new players and old players alike.</p><p>What's the reason that new players continue to make mistakes?</p><p>It's because not everyone will take the time to use the resources available to them, no matter how accessibly they are. If something is only a mouse-click away, that's no gaurauntee that the person will actually that the time to click and go to it, no matter how helpful going to such a link would be for them.</p><p></p><p> </p><p>I can certainly see where you're coming from on this one as well. If the room is full and there are several subjects that warrant at least a glance, it would get tedious and annoying to the player. I won't disagree there, because you make perfect sense on that point. I myself don't glance at everything when the rooms are nearly overflowing with characters, only those who would be distracting enough to my character to make him glance.</p><p></p><p>But at the same time, in the example I detailed above, the room was relatively busy for being late at night, but there wasn't much going on. One or two conversations among the rest of those present, but nothing major was going on that would occupy their attention enough to prevent them from glancing, or even enough people present to make a glance tedious. </p><p></p><p>I do see your point about the glance being percieved as an open invitation for the character to approach yours, but I think that can also depend on how the glance is described. There's a difference between giving someone 'an indifferent glance' and 'glancing at someone with a look of pity'. It's all in the roleplaying in these cases.</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2558608"] The problem with the theory of haivng a link to something like a Guide is the same as the problem with posting something on the message boards: Not everyone who should see it, will see it. You can look over the guides here on the boards. Nugan's "How Not to be a Power Gamer" thread, Ssussunriyh's "ISRP Descriptions 101", my "Guide to Combat Roleplay". All of these have been tagged as highly useful to new players and old players alike. What's the reason that new players continue to make mistakes? It's because not everyone will take the time to use the resources available to them, no matter how accessibly they are. If something is only a mouse-click away, that's no gaurauntee that the person will actually that the time to click and go to it, no matter how helpful going to such a link would be for them. I can certainly see where you're coming from on this one as well. If the room is full and there are several subjects that warrant at least a glance, it would get tedious and annoying to the player. I won't disagree there, because you make perfect sense on that point. I myself don't glance at everything when the rooms are nearly overflowing with characters, only those who would be distracting enough to my character to make him glance. But at the same time, in the example I detailed above, the room was relatively busy for being late at night, but there wasn't much going on. One or two conversations among the rest of those present, but nothing major was going on that would occupy their attention enough to prevent them from glancing, or even enough people present to make a glance tedious. I do see your point about the glance being percieved as an open invitation for the character to approach yours, but I think that can also depend on how the glance is described. There's a difference between giving someone 'an indifferent glance' and 'glancing at someone with a look of pity'. It's all in the roleplaying in these cases. [/QUOTE]
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