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<blockquote data-quote="Tharivious_Meliamne" data-source="post: 2558609"><p>You hit the nail on the head here. I'll even provide another eye witness account. </p><p></p><p>I was there when Nugan brought his diseased character into the Emporium, I was in as Tharivious. The character came in, stood by the fountain, and began to slowly and gradually sink into death due to his illness. The room was full, there were eight to ten individuals in there, among whom were at least three healer/cleric/priests/whatever who weren't busy at all. <strong>Not one</strong> person even looked in the character's direction except for Tharivious and the person he was interacting with at the time. Everyone else in the room sat there and went about their business, <strong>several</strong> of them sitting right by the fountain where the character was succumbing to disease.</p><p></p><p>I will state, this now, I did not react. I did not react, because Tharivious would not react. Tharivious would not react due to a long series of events in his life that has deadened his sense of compassion for those he does not care about directly. Thus, it did not make sense for him to respond. Now, does this mean he won't notice? Of course not. He noticed and looked. <strong>He took notice of his suroundings.</strong></p><p></p><p>I'm not saying that everyone should help a dieing man out, far from it. That's not realism either. Not everyone will be helpful all the time or to everyone. <strong>However</strong>, characters should at least show some recognition for what occurs around them, even if all that they do is glance at the dieing person. That's all that I'm suggesting. Just throw a look at the people around you when something like that happens. </p><p></p><p>Because think about it: What would happen if someone was dieing right there within earshot of you and you weren't able to help? Would you just walk away without giving notice? Or would you give a glance at the person and then leave?</p><p></p><p>That's realism being applied to a fantasy setting, when you give your characters a realistic reaction, that's what is needed. I'm not trying to tell anyone how to play their characters, just giving an example of how things would work if you were the character.</p></blockquote><p></p>
[QUOTE="Tharivious_Meliamne, post: 2558609"] You hit the nail on the head here. I'll even provide another eye witness account. I was there when Nugan brought his diseased character into the Emporium, I was in as Tharivious. The character came in, stood by the fountain, and began to slowly and gradually sink into death due to his illness. The room was full, there were eight to ten individuals in there, among whom were at least three healer/cleric/priests/whatever who weren't busy at all. [B]Not one[/B] person even looked in the character's direction except for Tharivious and the person he was interacting with at the time. Everyone else in the room sat there and went about their business, [B]several[/B] of them sitting right by the fountain where the character was succumbing to disease. I will state, this now, I did not react. I did not react, because Tharivious would not react. Tharivious would not react due to a long series of events in his life that has deadened his sense of compassion for those he does not care about directly. Thus, it did not make sense for him to respond. Now, does this mean he won't notice? Of course not. He noticed and looked. [B]He took notice of his suroundings.[/B] I'm not saying that everyone should help a dieing man out, far from it. That's not realism either. Not everyone will be helpful all the time or to everyone. [B]However[/B], characters should at least show some recognition for what occurs around them, even if all that they do is glance at the dieing person. That's all that I'm suggesting. Just throw a look at the people around you when something like that happens. Because think about it: What would happen if someone was dieing right there within earshot of you and you weren't able to help? Would you just walk away without giving notice? Or would you give a glance at the person and then leave? That's realism being applied to a fantasy setting, when you give your characters a realistic reaction, that's what is needed. I'm not trying to tell anyone how to play their characters, just giving an example of how things would work if you were the character. [/QUOTE]
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