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Please PEACH these 17th century related house-rules (related to firearms)...
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<blockquote data-quote="Cyber-Dave" data-source="post: 7440855" data-attributes="member: 82132"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=20564" target="_blank">Blue</a></u></strong></em></p><p></p><p>So, based on your feedback, there were some elements I wanted to change:</p><p></p><p>1) I added a misfire quality to buttstrokes and pistol whips. (Your next range attack with the weapon will have a +1 misfire score). </p><p>2) I changed the wording of gunslinger so that it should now work with the existing loading rules (but still achieve my desired effect):</p><p></p><p>Gunslinger</p><p>Prerequisite: Trained in Slight of Hand</p><p>Thanks to extensive training with firearms, you gain the following benefits:</p><p>• When using an action to Attack with a firearm in which you are proficient, you may draw and fire a pre-loaded palm pistol, pistol, or dragon with any attacks you can make as part of that action. So long as you have a free hand, you are considered to be armed and wielding any loaded palm pistol, pistol, or dragon stowed on your person. </p><p>• As long as you are proficient in the firearm and it does not misfire, you may automatically stow a palm pistol, pistol, or dragon after you have fired it. A firearm stowed in this manner is unloaded.</p><p>• As long as you are not engaged in melee, you may use an action to pre-load up to 2 firearms or a bonus action to pre-load a single additional firearm with which you are proficient (drawing and stowing them as you load them). You must have two free hands to use this ability. </p><p></p><p>3) I changed the wording of "grit" as follows: You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1</p><p>expended grit point each time you score a critical hit with a firearm. You regain all expended grit points after a short or long rest.</p><p></p><p>4) I changed the wording of Crack Shot's lighting reload so that it will work with the existing as written loading rules:</p><p></p><p>Starting at 7th level, at the start of a turn you may choose to ignore the loading property of a firearm you are holding for the remainder of the turn. If you do so, for the remainder of that turn the firearm’s misfire score increases by +4. </p><p></p><p>4) I want to make a change to hawkeye or vicious intent, but I'm not sure what to change as you seem to have misread something. Hawkeye doesn't increase your critical range; it lets you automatically score a critical hit when you attack and hit a surprised foe. Deadeye does increase your critical range, but it increases it to 18-20, not 15-20. Deadeye, Hawkeye, and Vicious Attack all give you a method by which you can increase your statistical damage dealt, but they do so in different ways. I wanted players to pick and choose how they wanted to deal their damage to give the class a bit of tactical depth. None of the powers are outside of the realm of powers already given to other classes (and are decidedly more limited than similar abilities based on a character's available grit). Could you go into a little more detail as to what the problem is (so that I can find a way to fix it)?</p></blockquote><p></p>
[QUOTE="Cyber-Dave, post: 7440855, member: 82132"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=20564"]Blue[/URL][/U][/B][/I] So, based on your feedback, there were some elements I wanted to change: 1) I added a misfire quality to buttstrokes and pistol whips. (Your next range attack with the weapon will have a +1 misfire score). 2) I changed the wording of gunslinger so that it should now work with the existing loading rules (but still achieve my desired effect): Gunslinger Prerequisite: Trained in Slight of Hand Thanks to extensive training with firearms, you gain the following benefits: • When using an action to Attack with a firearm in which you are proficient, you may draw and fire a pre-loaded palm pistol, pistol, or dragon with any attacks you can make as part of that action. So long as you have a free hand, you are considered to be armed and wielding any loaded palm pistol, pistol, or dragon stowed on your person. • As long as you are proficient in the firearm and it does not misfire, you may automatically stow a palm pistol, pistol, or dragon after you have fired it. A firearm stowed in this manner is unloaded. • As long as you are not engaged in melee, you may use an action to pre-load up to 2 firearms or a bonus action to pre-load a single additional firearm with which you are proficient (drawing and stowing them as you load them). You must have two free hands to use this ability. 3) I changed the wording of "grit" as follows: You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1 expended grit point each time you score a critical hit with a firearm. You regain all expended grit points after a short or long rest. 4) I changed the wording of Crack Shot's lighting reload so that it will work with the existing as written loading rules: Starting at 7th level, at the start of a turn you may choose to ignore the loading property of a firearm you are holding for the remainder of the turn. If you do so, for the remainder of that turn the firearm’s misfire score increases by +4. 4) I want to make a change to hawkeye or vicious intent, but I'm not sure what to change as you seem to have misread something. Hawkeye doesn't increase your critical range; it lets you automatically score a critical hit when you attack and hit a surprised foe. Deadeye does increase your critical range, but it increases it to 18-20, not 15-20. Deadeye, Hawkeye, and Vicious Attack all give you a method by which you can increase your statistical damage dealt, but they do so in different ways. I wanted players to pick and choose how they wanted to deal their damage to give the class a bit of tactical depth. None of the powers are outside of the realm of powers already given to other classes (and are decidedly more limited than similar abilities based on a character's available grit). Could you go into a little more detail as to what the problem is (so that I can find a way to fix it)? [/QUOTE]
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Please PEACH these 17th century related house-rules (related to firearms)...
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