@
Blue
So, based on your feedback, there were some elements I wanted to change:
1) I added a misfire quality to buttstrokes and pistol whips. (Your next range attack with the weapon will have a +1 misfire score).
2) I changed the wording of gunslinger so that it should now work with the existing loading rules (but still achieve my desired effect):
Gunslinger
Prerequisite: Trained in Slight of Hand
Thanks to extensive training with firearms, you gain the following benefits:
• When using an action to Attack with a firearm in which you are proficient, you may draw and fire a pre-loaded palm pistol, pistol, or dragon with any attacks you can make as part of that action. So long as you have a free hand, you are considered to be armed and wielding any loaded palm pistol, pistol, or dragon stowed on your person.
• As long as you are proficient in the firearm and it does not misfire, you may automatically stow a palm pistol, pistol, or dragon after you have fired it. A firearm stowed in this manner is unloaded.
• As long as you are not engaged in melee, you may use an action to pre-load up to 2 firearms or a bonus action to pre-load a single additional firearm with which you are proficient (drawing and stowing them as you load them). You must have two free hands to use this ability.
3) I changed the wording of "grit" as follows: You gain a number of grit points equal to your Wisdom modifier (minimum of 1). You regain 1
expended grit point each time you score a critical hit with a firearm. You regain all expended grit points after a short or long rest.
4) I changed the wording of Crack Shot's lighting reload so that it will work with the existing as written loading rules:
Starting at 7th level, at the start of a turn you may choose to ignore the loading property of a firearm you are holding for the remainder of the turn. If you do so, for the remainder of that turn the firearm’s misfire score increases by +4.
4) I want to make a change to hawkeye or vicious intent, but I'm not sure what to change as you seem to have misread something. Hawkeye doesn't increase your critical range; it lets you automatically score a critical hit when you attack and hit a surprised foe. Deadeye does increase your critical range, but it increases it to 18-20, not 15-20. Deadeye, Hawkeye, and Vicious Attack all give you a method by which you can increase your statistical damage dealt, but they do so in different ways. I wanted players to pick and choose how they wanted to deal their damage to give the class a bit of tactical depth. None of the powers are outside of the realm of powers already given to other classes (and are decidedly more limited than similar abilities based on a character's available grit). Could you go into a little more detail as to what the problem is (so that I can find a way to fix it)?