I just now purchased and started reading the 2024 PHB, so I am sure I missed this discussion the first time around.
I do not like the Rules Glossary. It is disjointed, requires a bunch of page flipping, and doesn't even make sense in its own context. I think it would have been fine if it had been an addendum to the rules, but by not bothering to explain the rules in the specific sections of the book, and instead constantly pointing the reader at the Glossary, the book fails to be a useful and usable handbook on how to play.
An example of how the Glossary itself fails is the Influence action entry: the rules for the action aren't even completely in the entry; you still have to look up multiple terms elsewhere in the glossary.
I am sure someone is going to say that this is a better way and education/learning specialists were consulted, etc. I don't see how. It is a mess.
As a related aside: the combat example in that section is woefully undercooked.
I do not like the Rules Glossary. It is disjointed, requires a bunch of page flipping, and doesn't even make sense in its own context. I think it would have been fine if it had been an addendum to the rules, but by not bothering to explain the rules in the specific sections of the book, and instead constantly pointing the reader at the Glossary, the book fails to be a useful and usable handbook on how to play.
An example of how the Glossary itself fails is the Influence action entry: the rules for the action aren't even completely in the entry; you still have to look up multiple terms elsewhere in the glossary.
I am sure someone is going to say that this is a better way and education/learning specialists were consulted, etc. I don't see how. It is a mess.
As a related aside: the combat example in that section is woefully undercooked.