D&D (2024) Let's talk about the Rules Glossary in the PHB


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Chapter 3: DMs Toolbox, is really the equivalent but it's much more expanded on it's topics since it's giving advice, not rules. There is the lore glossary though..
Yeah. To my mind that is a big waste of DMG space, but I also understand that WotC is really leaning into their "multiverse" with this version of the game.
 

Yeah. To my mind that is a big waste of DMG space, but I also understand that WotC is really leaning into their "multiverse" with this version of the game.
Considering the 5e rules are in the CC for all to use, I guess they feel that they need to lean heavier on their IP. Hence the push to codify more heros, villains and settings. Anyone can make a 5e clone, no one but WotC can make Dragonlance.
 

Considering the 5e rules are in the CC for all to use, I guess they feel that they need to lean heavier on their IP. Hence the push to codify more heros, villains and settings. Anyone can make a 5e clone, no one but WotC can make Dragonlance.
Weeelll, people can still make Dragonlance and the like in DM's Guild. WotC gets part of that money, but it isn't exclusive so "IPing up" seems a bit silly if they're just going to throw the playground doors open up to everyone anyway.
 

Weeelll, people can still make Dragonlance and the like in DM's Guild. WotC gets part of that money, but it isn't exclusive so "IPing up" seems a bit silly if they're just going to throw the playground doors open up to everyone anyway.
Without getting into a long winded and thread derailing tangent, I think DMs Guild is far more what WotC would have liked the OGL to be (play with our toys, but we have final say on them) than what OGL became. But the genie is out of the bottle now so WotC is leveraging what it still can.
 

Without getting into a long winded and thread derailing tangent, I think DMs Guild is far more what WotC would have liked the OGL to be (play with our toys, but we have final say on them) than what OGL became. But the genie is out of the bottle now so WotC is leveraging what it still can.
I don't think so. the architects of the OGL were pretty up front about what they wanted out of it: for other people to shoulder the cost of the lower selling supplements and adventures to provide a major source of support for D&D that WotC benefits from but doesn't have to pay for.
 

I don't think so. the architects of the OGL were pretty up front about what they wanted out of it: for other people to shoulder the cost of the lower selling supplements and adventures to provide a major source of support for D&D that WotC benefits from but doesn't have to pay for.
Yeah, I don't think they expected that they would make Pathfinder or Tales of the Valiant.

Anyway, not going to rehash that argument.
 

Yeah, I don't think they expected that they would make Pathfinder or Tales of the Valiant.

Anyway, not going to rehash that argument.
Interviews with Dancey suggest he considered it and did not care (that's why the d20 License existed) but he was also out long before Pathfinder made it a real thing. In either case, I think you are right about DMsGuild being similar in the support way but providing WotC more control. I legitimately wonder who came up with DMsGuild. It was a smart move and many other companies have followed suit.
 

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