Please rate Augment Summoning

Rate Augment Summoning

  • 1 - You should never take this feat

    Votes: 2 3.8%
  • 2- Not very useful

    Votes: 0 0.0%
  • 3- of limited use

    Votes: 6 11.5%
  • 4- below average

    Votes: 7 13.5%
  • 5- Average

    Votes: 15 28.8%
  • 6- above average

    Votes: 8 15.4%
  • 7- above average and cool

    Votes: 6 11.5%
  • 8- good

    Votes: 6 11.5%
  • 9- Very good

    Votes: 1 1.9%
  • 10- Everyone should take this feat

    Votes: 1 1.9%

Shard O'Glase said:
I said average and that's being generous IMO. It is really cool for a concept character around summoning but it really is a small benefit to a specific and crappy line of spells. SM spells only get good for combat(which is what this feat helps at) at really high elvels where the benefits of the feats are fairly minor.

Exactlly and celebrim makes some good points as well. Basically a 'duct tape' feat to shut up the Summoner lovers when they realize their speciallty sucks.
 

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The Psionic version, as I mentioned before, is a lot more fun. First, because it's just first in a Feat chain that leads to some really cool stuff, and second because Astral Constructs are artificial to begin with (see next point).

One problem I have with Augment Summoning is how it doesn't make sense on a conceptual level. When I cast Summon Monster, I'm not creating a new creature; I'm pulling an existing creature from another plane, to temporarily do my bidding. How exactly does a Feat I take cause that other creature to be stronger? Okay, it's being "magically enhanced", like if I cast Aid or Bless on it, but I'm not casting a second spell, this is a Feat we're talking about. It just seems somehow wrong.
Augmenting a nonliving construct you formed from Astral ectoplasm makes sense. Augmenting someone who lives on another plane, though?

(Hmm, adventure concept: the PCs are repeatedly summoned by a spellcaster on another plane, and used as cannon fodder. Every few days, no matter what they were doing at the time, they get pulled into the middle of a big battle, like maybe the Blood War, fight for a round or two before dying painfully, repeat. The adventure is them trying to stop the guy who keeps casting the spell.)
 

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