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<blockquote data-quote="Sinjin the Rogue" data-source="post: 825371" data-attributes="member: 2288"><p>Firstly, there is no comparison between your "Supreme Spell" example and Energy Substitution. Please, don't try to defend your viewpoint by introducing irrelevent arguments. I am not talking about introducing house rules that would provide me an unimpeded advantage. I'm merely defending the ability to use those abilities within the game to their utmost advantage. </p><p></p><p>"It is clearly one that is generally taken not for any particular reason having to do with role playing, but as you yourself have confessed for reasons having to do with the particular rules of the game you are playing and to gain advantage during play." </p><p></p><p>No, what I said was that my character, having an int of 24, and knowledge arcane and knowledge of the planes skills of 25, would, after careful consideration, choose Energy substitution (sonic) because it would provide him with the ability to affect a wider array of creatures. It is a roleplaying decision, as an intelligent caster would certainly make that choice, unless he/she had some other roleplay reason for deciding otherwise. </p><p></p><p>Of course, I added additional context to demonstrate that there are a number of reasons why a spellcaster would want to make the most of any ability at his/her disposal. Spell resistance, high saving throws, and various monster templates being three reasons provided, that all make it much for difficult for casters at higher levels to have an impact on the success of an adventuring group. A high level wizard would almost certainly have experienced one or all of these types of scenarios, and after having done so, researched any means to diminish obstacles that block his/her ability to have such an impact.</p><p></p><p>"Taking 'Energy Substitution (Sonic' is seen by many to be metatgaming, munchkinish and rules exploitive and thus 'cheesy'."</p><p></p><p>Oh, and that means that the many people who don't see this tactic as cheesy are just plainwrong eh? I suppose a fighter who chooses the most damaging weapon at his/her disposal is also munchkinish, metagaming, exploitative and cheesy to you? Please? here's a question: Why do you care what other people do with their characters? Why do you feel the need to call other people "cheesy" for doing something that is perfectly within the rules of the game, and that makes perfect sense? </p><p></p><p>I think there are a lot of DM's out there who love to characterize things as "broken", simply because they don't like it when their players figure out a way to defeat the DM's plans for them. </p><p></p><p>Of course, if you want to create a caster who does not use energy substitution, by all means, do it, and no one will think any less of you either.</p></blockquote><p></p>
[QUOTE="Sinjin the Rogue, post: 825371, member: 2288"] Firstly, there is no comparison between your "Supreme Spell" example and Energy Substitution. Please, don't try to defend your viewpoint by introducing irrelevent arguments. I am not talking about introducing house rules that would provide me an unimpeded advantage. I'm merely defending the ability to use those abilities within the game to their utmost advantage. "It is clearly one that is generally taken not for any particular reason having to do with role playing, but as you yourself have confessed for reasons having to do with the particular rules of the game you are playing and to gain advantage during play." No, what I said was that my character, having an int of 24, and knowledge arcane and knowledge of the planes skills of 25, would, after careful consideration, choose Energy substitution (sonic) because it would provide him with the ability to affect a wider array of creatures. It is a roleplaying decision, as an intelligent caster would certainly make that choice, unless he/she had some other roleplay reason for deciding otherwise. Of course, I added additional context to demonstrate that there are a number of reasons why a spellcaster would want to make the most of any ability at his/her disposal. Spell resistance, high saving throws, and various monster templates being three reasons provided, that all make it much for difficult for casters at higher levels to have an impact on the success of an adventuring group. A high level wizard would almost certainly have experienced one or all of these types of scenarios, and after having done so, researched any means to diminish obstacles that block his/her ability to have such an impact. "Taking 'Energy Substitution (Sonic' is seen by many to be metatgaming, munchkinish and rules exploitive and thus 'cheesy'." Oh, and that means that the many people who don't see this tactic as cheesy are just plainwrong eh? I suppose a fighter who chooses the most damaging weapon at his/her disposal is also munchkinish, metagaming, exploitative and cheesy to you? Please? here's a question: Why do you care what other people do with their characters? Why do you feel the need to call other people "cheesy" for doing something that is perfectly within the rules of the game, and that makes perfect sense? I think there are a lot of DM's out there who love to characterize things as "broken", simply because they don't like it when their players figure out a way to defeat the DM's plans for them. Of course, if you want to create a caster who does not use energy substitution, by all means, do it, and no one will think any less of you either. [/QUOTE]
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