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<blockquote data-quote="Celebrim" data-source="post: 828282" data-attributes="member: 4937"><p>RC: While I think you have a good point, it is somewhat tangential to what I'm saying.</p><p></p><p>I agree that fireball is on the list of things broken in 1st edition (along with elves and rangers), which the designers of 3rd edition in an effort to ensure that they were balanced seemed to have overcompensated on.</p><p></p><p>I agree that fireball is almost wasted effort in 3rd edition (and to a lesser extent so is almost all of the direct damage spells), and that turning the energy over to sonic 'helps' fix that. But, from my standpoint that is a problem with the underlying direct damage spells, and if that problem needs to be fixed - it should be fixed by modifying the spells or by some other uniform improvement.</p><p></p><p>All that bothers me is ES (sonics) lack of balance with other ES choices. I'm not really bothered by assisting direct damage as a concept. For instance, I'd have nothing against a feat available to reasonably high level spell casters that gave them +1 or +2 damage per dice on all energy spells of a particular type. That would solve the lack of punch with direct damage spells much more directly and much more uniformly than ES (sonic).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 828282, member: 4937"] RC: While I think you have a good point, it is somewhat tangential to what I'm saying. I agree that fireball is on the list of things broken in 1st edition (along with elves and rangers), which the designers of 3rd edition in an effort to ensure that they were balanced seemed to have overcompensated on. I agree that fireball is almost wasted effort in 3rd edition (and to a lesser extent so is almost all of the direct damage spells), and that turning the energy over to sonic 'helps' fix that. But, from my standpoint that is a problem with the underlying direct damage spells, and if that problem needs to be fixed - it should be fixed by modifying the spells or by some other uniform improvement. All that bothers me is ES (sonics) lack of balance with other ES choices. I'm not really bothered by assisting direct damage as a concept. For instance, I'd have nothing against a feat available to reasonably high level spell casters that gave them +1 or +2 damage per dice on all energy spells of a particular type. That would solve the lack of punch with direct damage spells much more directly and much more uniformly than ES (sonic). [/QUOTE]
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