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Please rate Extra Stunning Attacks

Please rate the usefulness/must have of Extra Stunning Attacks

  • 1 - You should never take this feat

    Votes: 2 4.7%
  • 2- Not very useful

    Votes: 9 20.9%
  • 3- of limited use

    Votes: 12 27.9%
  • 4- below average

    Votes: 7 16.3%
  • 5- Average

    Votes: 7 16.3%
  • 6- above average

    Votes: 3 7.0%
  • 7- above average and cool

    Votes: 1 2.3%
  • 8- good

    Votes: 1 2.3%
  • 9- Very good

    Votes: 0 0.0%
  • 10- Everyone should take this feat

    Votes: 1 2.3%

I voted for limited usefulness. Monks increase their stunning attempts by one for each level. This makes this feat of little use after a couple of levels. Further, it is not easy to succeed with the attack. I find the Extra Raging feat to be much more useful for barbarians than this one is for monks.
 

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Like I said, this feat is far more useful to a cleric then a monk. As a cleric will frequently find themselves with a gauntleted hand needing to administer a touch attack. Stunning fist is just added fluff to allow you to really point the point through on the inflict.
 



Having played a monk, I voted for "no one should take this feat".

It's not just that teh feat isn't all that great (I never once ran out of stunning attacks, and I used them all the time), but Stunning Fist isn't all that great either (horribly low save DC).
 

"Beyond Monks" and Netbook of Feats

Having played a monk from level 1 to 13, I voted "Limited Usefulness", and I give Stunning Attack only that high a rating due to some of the feats in Chainmail Bikini's Beyond Monks and the Netbook of Feats.

Beyond Monks has a number of feats that require using a stunning fist attempt to activate. For example, Eagle Strike gives you a +4 bonus to damage on a charging unarmed strike when you give up a stunning attack, and Impossible Balance gives you a +20 bonus to balance checks for a round, for each stunning attack you give up. If your monk has Wis 17+, you can take the Flashback feat, which lets you spend a stunning attack to gain a memory flashback from you childhood, training, or even your ancestors; this grants you the use of a martial arts feat (from a bonus feat list given elsewhere in Beyond Monks). There are several other valuable feats, all of which make Stunning Fist less useless.

The Netbook of Feats has a few interesting monk feats. One that my character took at 12th level was Penetrating Ki Strike, which lets you spend three uses of Stunning Fist and make your next unarmed melee attack as though it were a touch attack, bypassing your opponent's armor, shield, and natural armor.

So, by adopting some feats from non-WotC supplements, our campaign made the Stunning Fist ability not as completely useless as it had been.
 


Come on smetzger, don't keep bumping this, ot should be pretty clear by now. If you want more and/or better advice, post the character you or someone else is considering the feat for, and tell us how undead/construct heavy the campaign is (the reason why the feat blew in a campaign I played in :) )

Rav
 


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