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Please Rate Improved Overrun 3.5
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<blockquote data-quote="jgsugden" data-source="post: 1314324" data-attributes="member: 2629"><p>There are two advantages in overrun: The target can't avoid you knocking him over (if you so choose) and the +4 to overrun checks.</p><p></p><p>The first advantage is of little use. Where it can be useful is in situations where you want the person you are overruning to end up prone - either so that he'll provoke AoOs from other allies as he stands up or becuase you want to limit his mobility for a round.</p><p></p><p>The second advantage, +4 to overrun checks, is important any time you want to get past a front line opponent to get to the defenseless target behind the front lines and the front line opponent doesn't want to let you past. The +4 bonus is an awfully big bonus on these checks. It is the equivalent of a +8 bonus to strength. If the odds were even before applying the bonus, they move fairly significantly in your favor once you apply the bonus.</p><p></p><p>Is this a feat that everyone should have? No. I wish there were no 'must have' feats out there. 'Must have feats' should be class abilities instead of feats. But this is a feat that is useful in the right hands at the right time. </p><p></p><p>As a side note, it makes an excellent partner to the expert tactician feat, allowing you to get past front line opponents and get an attack in on those flat-footed back row spellcasters before they can get their spells off.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1314324, member: 2629"] There are two advantages in overrun: The target can't avoid you knocking him over (if you so choose) and the +4 to overrun checks. The first advantage is of little use. Where it can be useful is in situations where you want the person you are overruning to end up prone - either so that he'll provoke AoOs from other allies as he stands up or becuase you want to limit his mobility for a round. The second advantage, +4 to overrun checks, is important any time you want to get past a front line opponent to get to the defenseless target behind the front lines and the front line opponent doesn't want to let you past. The +4 bonus is an awfully big bonus on these checks. It is the equivalent of a +8 bonus to strength. If the odds were even before applying the bonus, they move fairly significantly in your favor once you apply the bonus. Is this a feat that everyone should have? No. I wish there were no 'must have' feats out there. 'Must have feats' should be class abilities instead of feats. But this is a feat that is useful in the right hands at the right time. As a side note, it makes an excellent partner to the expert tactician feat, allowing you to get past front line opponents and get an attack in on those flat-footed back row spellcasters before they can get their spells off. [/QUOTE]
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