Please rate Quicken Turning

Rate Quicken Turning

  • 1 - You should never take this feat

    Votes: 3 7.7%
  • 2- Not very useful

    Votes: 10 25.6%
  • 3- of limited use

    Votes: 9 23.1%
  • 4- below average

    Votes: 9 23.1%
  • 5- Average

    Votes: 2 5.1%
  • 6- above average

    Votes: 3 7.7%
  • 7- above average and cool

    Votes: 0 0.0%
  • 8- good

    Votes: 2 5.1%
  • 9- Very good

    Votes: 0 0.0%
  • 10- Everyone should take this feat

    Votes: 1 2.6%

3.53 after 34 votes
-----------------------------

10. None

9. None

8. Large and in Charge

7. Expert Tactician, Divine Might

6. Superior Expertise, Improved Sunder, Knock-Down, Shield Expert, Divine Shield, Improved Shield Bash(6.38,50,40174)

5. Close Quarters Fighting, Hold The Line, Pain Touch

4. Blindsight 5-foot radius, Fists of Iron, Death Blow, Lightning Fists, Mantis Leap, Monkey Grip, Power Lunge, Rapid Reload, Sharp Shooting, Zen Archery, Empower Turning(4.18,56,38151), Divine Vigor(4.61,57,37849)

3. Feign Weakness, Extra Stunning Attacks, Dual Strike, Circle Kick, Eyes in the Back of Your Head, Off-Hand Parry, Pin Shield, Prone Attack, Remain Conscious, Divine Cleansing, Divine Vengeance, Heighten Turning(3.95,41,39213)

2. Eagle Claw Attack, Improved Overrun, Dirty Fighting, Snatch Arrows

1. Divine Resisitance
 

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Golandrinel said:
Sorry smetzger I gave it a 2.

I don't think you have to apologize, since it's not his feat. :)

The whole concept of turning, IMO, relates to those old films where the damsel in distress holds up her crucifix infront of the vampire ... ie, you have to show your holy symbol ... no free action I'm afraid!

Well, the whole magic stuff relates to people waving their hands and speaking ancient formulas, and it can be quickened nevertheless. You have to go away from the original theme the D&D features are inspired of (or, as evil tongues word it, stolen from), or you'll end up with werewolves as the only lykanthropes (no wererats, weretigers and the like), vampires that don't know what they are vulnerable to themselves, elves that are immortal, and many other things like that.

I can also well imagine a cleric only touching his holy symbol and speaking a single word or very short sentence - hence the penalties on the turning rolls. And very few of the clerics I saw were buxom, half-naked chicks that tended to scream a lot and flee down the wrong corridor :D

And, I don't think the vote is about how you like the original concept, or how you think things should work, but whether the feat is powerful enough (but not to powerful), and you can imagine someone take the feat.
 

KaeYoss said:


I don't think you have to apologize, since it's not his feat. :)



Well, the whole magic stuff relates to people waving their hands and speaking ancient formulas, and it can be quickened nevertheless. You have to go away from the original theme the D&D features are inspired of (or, as evil tongues word it, stolen from), or you'll end up with werewolves as the only lykanthropes (no wererats, weretigers and the like), vampires that don't know what they are vulnerable to themselves, elves that are immortal, and many other things like that.

I can also well imagine a cleric only touching his holy symbol and speaking a single word or very short sentence - hence the penalties on the turning rolls. And very few of the clerics I saw were buxom, half-naked chicks that tended to scream a lot and flee down the wrong corridor :D

And, I don't think the vote is about how you like the original concept, or how you think things should work, but whether the feat is powerful enough (but not to powerful), and you can imagine someone take the feat.


LOL ... I guess I'm just too stuck in my ways, the classic fantasy ways that is. But, as we always say, it's optional and totally up to yoursleves if you use it or not.
 

I know that. Happens to the best of us. I think the only roleplayers who've never said things like "But I thought that <insert some fact from fantasy here>" are the ones that have the RPG in question as their first fantasy experience (usually the people who think that D&D should sue Tolkien for stealing their ideas :D). There's the gasp of astonishment when we hear that an elf died of old age, or that halflings are no fat boring lazy little people, or that Orcs aren't made from elves, or that it's tre ant, or there are dragons that don't spit fire, or eat virgins, or are in fact good. Then there's the troll-not-turning-to-stone-business...

It's true, D&D borrowed from a great number of myths, religions, sagas, and other sources. But it offers more freedom in many cases, and that's what I like best about it.
 

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