Please recommend an adventure that can be completed in less than 12 hours


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Contest of Champions (from Dungeon) Marathon! You should be able to do 3 complete contests easily in 12 hours ;)

Are you looking to fill an entire 12 hour day? I know of a couple of good Dungeon adventures that take about 4-6 hours to complete (The Frothing Miscreant from issue #80 and The Best Laid Plans in issue 79 - fantastic adventure if you have some these older Dungeons). I don't buy many commercial adventures anymore. I have Demons & Devils from Necromancer Games - it is very good but is for 9th level or higher so is probably a little too tough for your group. It revolves around (surprise!) Demons, powerful magic items, betrayal - all the standard good stuff in D&D. If it was toned down slightly your group might really like it - it is divided into 3 sperate adventures that get progressively tougher (the last recommends 13th level PCs) but are loosely linked to one another.
 

Three Days to Kill is an excellent adventure, but it is pushing it to finish it in 12 hours unless you cut out the carnival section or hurry the players through it quickly.

My group took two sessions to finish because they spent a lot of time at the carnival (Tournaments, Fairs and Taverns came out in PDF like one week after I ran that adventure! Arrgh!)
 

I'm starting to lean toward Three Days to Kill.

If I cut out the carnival section or rush them through it should I still be able to wrap things up in a day of gaming? Would it mess up the mod in any big way?
 

after reading the reviews here at enworld I've decided to go with Three Days to Kill. Any suggestions/advice would be great. Thanks for all your input everyone.
 

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