The existing Barexit rule isn't terribly odious -- you spend 20 downtime days to exit Barovia after playing a single module (unless you play one of the two modules that have an exit built in). The price goes up if you gain one of a handful of negative story awards, or if you exit and then return.
I'd be more sympathetic to lowering this if I felt 20 downtime days was really all that ridiculous a cost to spend, or if there was a clear outpouring of support online to play modules like The Tempter, which is truly an outstanding Ravenloft module. But let's be honest -- the people who are asking for the penalty to be reduced or eliminated are really hoping to play that one adventure with the Ring of Spell Storing and then bail. The irony is that it's not that difficult to do that as it is, but these people seem to think that even having this cost is offensive when they can item-mine other modules without paying the cost. I see no reason to take one of the few things that remains atmospheric about AL and throw it out to cater to those players.
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Pauper
I'd be more sympathetic to lowering this if I felt 20 downtime days was really all that ridiculous a cost to spend, or if there was a clear outpouring of support online to play modules like The Tempter, which is truly an outstanding Ravenloft module. But let's be honest -- the people who are asking for the penalty to be reduced or eliminated are really hoping to play that one adventure with the Ring of Spell Storing and then bail. The irony is that it's not that difficult to do that as it is, but these people seem to think that even having this cost is offensive when they can item-mine other modules without paying the cost. I see no reason to take one of the few things that remains atmospheric about AL and throw it out to cater to those players.
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Pauper