MNblockhead
A Title Much Cooler Than Anything on the Old Site
I like the flavor and concept of MtA and have the PDFs for the 20th Anniversary version. But the sheer volume content in just the core book is daunting.
I'm thinking that I will have the players all be "orphans" in the sense of not having much knowledge of the wider world. The characters can learn more about the different factions, lore, etc. as I learn it though game prep. I do want to have a fairly good grasp of the mechanics but even the quickstart guide is taking time for me to absorb.
If anyone has any tips for how to get started in MtA, esp as a game master, and if there are any good resources with rule summaries and cheat sheets or other game aids, please share them.
I'm thinking that I will have the players all be "orphans" in the sense of not having much knowledge of the wider world. The characters can learn more about the different factions, lore, etc. as I learn it though game prep. I do want to have a fairly good grasp of the mechanics but even the quickstart guide is taking time for me to absorb.
If anyone has any tips for how to get started in MtA, esp as a game master, and if there are any good resources with rule summaries and cheat sheets or other game aids, please share them.