Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Please step away from the 4th edition "effect everything" abilities.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 5914713"><p>3rd ed rangers had hunters quarry, it was a standard action, which gave you a +2 insight bonus to damage and attacks.</p><p></p><p>The issue with highly situational abilities is that they demand an incredibly high-level of communication on behalf of the DM. If my player rolls up a paladin because I told him we'd probably fight some zombies, and then for the rest of the game we're fighting golems or something, because that was what I planned or what the party got themselves into, I really think makes it difficult to surprise the players.</p><p></p><p>Secondly, I feel that, as always, the arcane caster is the least affected by these things. Sure, one or two of their spells don't work on one or two creatures, but by and large everything they have works on everything they attack. This quickly leads to caster-superiority when "Fireball" kills everything, while the Paladin is sitting around waiting for some demons to appear because he can only smite evil.</p><p></p><p>I mean, this is basically why every Paladin ever Prestiege-classed into Greyguard, because it avoided all the ridiculous restrictions.</p><p></p><p>I'm fine with SOME restrictions, but they should have a point, and make sense within the gameworld.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5914713"] 3rd ed rangers had hunters quarry, it was a standard action, which gave you a +2 insight bonus to damage and attacks. The issue with highly situational abilities is that they demand an incredibly high-level of communication on behalf of the DM. If my player rolls up a paladin because I told him we'd probably fight some zombies, and then for the rest of the game we're fighting golems or something, because that was what I planned or what the party got themselves into, I really think makes it difficult to surprise the players. Secondly, I feel that, as always, the arcane caster is the least affected by these things. Sure, one or two of their spells don't work on one or two creatures, but by and large everything they have works on everything they attack. This quickly leads to caster-superiority when "Fireball" kills everything, while the Paladin is sitting around waiting for some demons to appear because he can only smite evil. I mean, this is basically why every Paladin ever Prestiege-classed into Greyguard, because it avoided all the ridiculous restrictions. I'm fine with SOME restrictions, but they should have a point, and make sense within the gameworld. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Please step away from the 4th edition "effect everything" abilities.
Top