Now what I mean by that is the "Hunter's Quarry" ability and now the Smite everything ability of the upcoming Paladin.
This is not what I want out of the next iteration of D&D. I want "Smite Evil" I want the ranger's "Favored Enemy(Humanoids)" etc.... I don't want every class with a unique ability to work universally. Really the point of special abilities is the fact that they stand above other abilities in certain circumstances, that's what makes them special.
What makes sense is a ranger who specializes in a type of foe and gaining advantages when fighting that foe not having a universal hunter's quarry that works on everything. If that's going to be the case then it needs to be called something else.
This is not what I want out of the next iteration of D&D. I want "Smite Evil" I want the ranger's "Favored Enemy(Humanoids)" etc.... I don't want every class with a unique ability to work universally. Really the point of special abilities is the fact that they stand above other abilities in certain circumstances, that's what makes them special.
What makes sense is a ranger who specializes in a type of foe and gaining advantages when fighting that foe not having a universal hunter's quarry that works on everything. If that's going to be the case then it needs to be called something else.