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Please step away from the 4th edition "effect everything" abilities.
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<blockquote data-quote="keterys" data-source="post: 5914742" data-attributes="member: 43019"><p>I'd actually prefer if the next edition made such things matter even less. Hyperspecialization is a facet of the game that really derails things for me. "No undead in the campaign, bring a different healer than a cleric" "Campaign is all about undead, let's all be clerics". Bah.</p><p></p><p>I don't want Turn Undead as an ability most clerics get. It's either too pivotal, or it's probably crappy - either way it's swingy based on the campaign, and it stopped being special as soon as any jerk with a holy symbol could sneeze and make all the scary zombies stand around picking their nose (they share, very community-oriented, zombies)</p><p></p><p>Favored enemies ala 3e were really painful. Environment wasn't quite as bad.</p><p></p><p>Sneak attack when it didn't apply to most things? Not a fan. Then again, that was a different systemic problem. Since when can you not crit vampires, half of whose mythos is about how to crit them? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I will agree that I don't want the 4e "minor action quarry this guy for my extra di(c)e of damage" mechanic. But more because I dislike that mechanic and its implementation.</p></blockquote><p></p>
[QUOTE="keterys, post: 5914742, member: 43019"] I'd actually prefer if the next edition made such things matter even less. Hyperspecialization is a facet of the game that really derails things for me. "No undead in the campaign, bring a different healer than a cleric" "Campaign is all about undead, let's all be clerics". Bah. I don't want Turn Undead as an ability most clerics get. It's either too pivotal, or it's probably crappy - either way it's swingy based on the campaign, and it stopped being special as soon as any jerk with a holy symbol could sneeze and make all the scary zombies stand around picking their nose (they share, very community-oriented, zombies) Favored enemies ala 3e were really painful. Environment wasn't quite as bad. Sneak attack when it didn't apply to most things? Not a fan. Then again, that was a different systemic problem. Since when can you not crit vampires, half of whose mythos is about how to crit them? ;) I will agree that I don't want the 4e "minor action quarry this guy for my extra di(c)e of damage" mechanic. But more because I dislike that mechanic and its implementation. [/QUOTE]
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Community
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Please step away from the 4th edition "effect everything" abilities.
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