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Please step away from the 4th edition "effect everything" abilities.
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<blockquote data-quote="Surmos" data-source="post: 5915323" data-attributes="member: 6682413"><p>I sorta agree with this. </p><p>When I first saw these mechanics I thought they were "too mechanical"and lacked flavor. This isn't the case though. More than ever it's clear that mechanics like "Favored Enemy" fit more flavor than the mechanical benefit. If it came down to it I also would rather FE be a separate bonus/benefit Rangers get. </p><p></p><p>Keep in mind that 4E did sort of homogenize classes, but across each edition each class has some kind of roll.</p><p>So as a point to the Ranger(my favorite class) and also for the DM (my second favorite class,lol) if I was given a damage bonus I would want the conditions that cause it to trigger to happen just as often as any other class. That a part of what I consider "balance". As a DM I shouldn't have to necessarily choose monsters just to make that class shine. Even if I did, who is to say the stint of time I use the FE monsters balance out when compared to the length of the campaign? </p><p></p><p>As I have said a lot before, I would rather have the mechanics balanced and be adjusted and house ruled based on flavor rather than the other way. Flavor SHOULD be in the game. I don't believe game balance had to necessarily suffer for this to happen.</p></blockquote><p></p>
[QUOTE="Surmos, post: 5915323, member: 6682413"] I sorta agree with this. When I first saw these mechanics I thought they were "too mechanical"and lacked flavor. This isn't the case though. More than ever it's clear that mechanics like "Favored Enemy" fit more flavor than the mechanical benefit. If it came down to it I also would rather FE be a separate bonus/benefit Rangers get. Keep in mind that 4E did sort of homogenize classes, but across each edition each class has some kind of roll. So as a point to the Ranger(my favorite class) and also for the DM (my second favorite class,lol) if I was given a damage bonus I would want the conditions that cause it to trigger to happen just as often as any other class. That a part of what I consider "balance". As a DM I shouldn't have to necessarily choose monsters just to make that class shine. Even if I did, who is to say the stint of time I use the FE monsters balance out when compared to the length of the campaign? As I have said a lot before, I would rather have the mechanics balanced and be adjusted and house ruled based on flavor rather than the other way. Flavor SHOULD be in the game. I don't believe game balance had to necessarily suffer for this to happen. [/QUOTE]
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Please step away from the 4th edition "effect everything" abilities.
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