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Please step away from the 4th edition "effect everything" abilities.
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<blockquote data-quote="BobTheNob" data-source="post: 5918097" data-attributes="member: 82425"><p>I havent read this whole thread, just going to respond to OP.</p><p></p><p>Agreed on this one. The whole "everything effects everything" 4e'ism sounded so good on paper when we started playing, but it sort of lost its luster as play went on. To me, sometimes players SHOULD be at a disadvantage. Thats just part of the challenge of the game.</p><p></p><p>The rogue cant backstab that golem? Suck it up. As a DM I will indulge you to find creative solutions to get around this foe. But dont expect that your "stab you way out of this mess" approach is going to work every time.</p><p></p><p>I always make sure that when you have enemy specific capabilities (like turn undead, or backstab, or ranger favored enemies) that you will get a chance to use it and you will get a chance to steal the limelight, but its not going to happen every time.</p><p></p><p>There is always room for adjustment (like, for instance, making sure the rogue class is more than just a "stab-monkey") but I like that not every enemy can be combatted through.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5918097, member: 82425"] I havent read this whole thread, just going to respond to OP. Agreed on this one. The whole "everything effects everything" 4e'ism sounded so good on paper when we started playing, but it sort of lost its luster as play went on. To me, sometimes players SHOULD be at a disadvantage. Thats just part of the challenge of the game. The rogue cant backstab that golem? Suck it up. As a DM I will indulge you to find creative solutions to get around this foe. But dont expect that your "stab you way out of this mess" approach is going to work every time. I always make sure that when you have enemy specific capabilities (like turn undead, or backstab, or ranger favored enemies) that you will get a chance to use it and you will get a chance to steal the limelight, but its not going to happen every time. There is always room for adjustment (like, for instance, making sure the rogue class is more than just a "stab-monkey") but I like that not every enemy can be combatted through. [/QUOTE]
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