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Please step away from the 4th edition "effect everything" abilities.
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<blockquote data-quote="BobTheNob" data-source="post: 5918248" data-attributes="member: 82425"><p>That is true, but it isnt something I ever really had a big problem with. Once in our 4e days our cleric had specc'd anti-undead to the extreme. I made sure that there were enough undead fights to justify his investment. I was happy for him to shine occasionally. Then for the next X encounters there was no undead at all. Was he upset? No, he was still useful, just not "gleaming".</p><p></p><p>Maybe a little artificial, but I never minded. I want players to revel in their characters, and if I need to re-think encounters to do it, so be it.</p><p></p><p>I suppose thats what I want to get at. The cleric had plenty he could do when it wasnt an undead encounter, but he shined when it was. Great sometimes, contributing others. If we could achieve the same with the rogue and not basically define his combat contribution SOLELY on his backstab, isnt that a better approach than making his backstab work on everything?</p><p></p><p>Let his backstab shine sometimes like the cleric turn undead shines sometimes. Let him contribute at other times the way a cleric contributes at other times. I would *never* suggest anyone find moments when they are utterly useless, but making backstab into consistent every battle damage output is just such a boring solution.</p><p></p><p>Or even better, stop focusing so much on mechanics for combat and let improvisation rule a little bit more. As I said before, lets develop a system that encourages on the fly problem solving instead of comparative numeric outcomes, that rewards player for thinking outside the box rather than for quoting powers and feats at the DM.</p><p></p><p>I am not in favor the 4e ubiquitous damage approach, and thats not because I played more 3e than 4e...its because I played more 4e than 3e.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5918248, member: 82425"] That is true, but it isnt something I ever really had a big problem with. Once in our 4e days our cleric had specc'd anti-undead to the extreme. I made sure that there were enough undead fights to justify his investment. I was happy for him to shine occasionally. Then for the next X encounters there was no undead at all. Was he upset? No, he was still useful, just not "gleaming". Maybe a little artificial, but I never minded. I want players to revel in their characters, and if I need to re-think encounters to do it, so be it. I suppose thats what I want to get at. The cleric had plenty he could do when it wasnt an undead encounter, but he shined when it was. Great sometimes, contributing others. If we could achieve the same with the rogue and not basically define his combat contribution SOLELY on his backstab, isnt that a better approach than making his backstab work on everything? Let his backstab shine sometimes like the cleric turn undead shines sometimes. Let him contribute at other times the way a cleric contributes at other times. I would *never* suggest anyone find moments when they are utterly useless, but making backstab into consistent every battle damage output is just such a boring solution. Or even better, stop focusing so much on mechanics for combat and let improvisation rule a little bit more. As I said before, lets develop a system that encourages on the fly problem solving instead of comparative numeric outcomes, that rewards player for thinking outside the box rather than for quoting powers and feats at the DM. I am not in favor the 4e ubiquitous damage approach, and thats not because I played more 3e than 4e...its because I played more 4e than 3e. [/QUOTE]
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Please step away from the 4th edition "effect everything" abilities.
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