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General Tabletop Discussion
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Please step away from the 4th edition "effect everything" abilities.
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<blockquote data-quote="slobster" data-source="post: 5918336" data-attributes="member: 6693711"><p>I don't know if I'd go <em>that </em>far. What is sneak attack (in any edition) but a striker damage rider? What is the lay on hands ability but a limited healing ability? What is a barbarian's rage but an attempt to shoehorn the class into the damage dealing melee role?</p><p></p><p>But those things work for me, conceptually, even if I have issues with how they've sometimes been executed. I suppose you could argue that before 4E these mechanics didn't "define a role", but I think the truth is that they did. 4E just made it explicit.</p><p></p><p>I don't want to see classes as strictly or explicitly assigned a role as they were in 4E, but I also don't want anyone's contribution to an encounter to be so heavily dependent on factors beyond player control as was the case with rogues in 3.x.</p></blockquote><p></p>
[QUOTE="slobster, post: 5918336, member: 6693711"] I don't know if I'd go [I]that [/I]far. What is sneak attack (in any edition) but a striker damage rider? What is the lay on hands ability but a limited healing ability? What is a barbarian's rage but an attempt to shoehorn the class into the damage dealing melee role? But those things work for me, conceptually, even if I have issues with how they've sometimes been executed. I suppose you could argue that before 4E these mechanics didn't "define a role", but I think the truth is that they did. 4E just made it explicit. I don't want to see classes as strictly or explicitly assigned a role as they were in 4E, but I also don't want anyone's contribution to an encounter to be so heavily dependent on factors beyond player control as was the case with rogues in 3.x. [/QUOTE]
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Please step away from the 4th edition "effect everything" abilities.
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