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Please step away from the 4th edition "effect everything" abilities.
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<blockquote data-quote="Paxter" data-source="post: 5918656" data-attributes="member: 6694461"><p>People call hunter's quarry and sneak attack lazy design, but if you want players to be creative, you need to stop being lazy DMs. Throwing a golem at a 3E rogue that essentially "turns off" his big combat contribution is exactly like putting a wizard in an anti-magic field. It's not fun to do that to players. It's just like a player completely nullifying your monster's awesome power: it feels like crap. </p><p></p><p>The players should always have the OPTION of tryin to burn down monster HP, but if the players find it's not working, they need to come up with creative plans as a party! A great DM would set up an encounter to force the party to think creatively, instead of just patting the rogue on the back and saying, "better luck next time."</p><p></p><p>As for fighters being the best fighters, does that mean they should do the most damage? Most classes in 4E do the same baseline damage with at-wills, but the striker roles ramp it up during certain situations through the use of their class features. That's how it should be!! If you want to be an awesome, feared combatant that holds the line, play a fighter. But if you want to crank out damage, play a striker. </p><p></p><p>If you want to kill things with a two handed weapon and tell your friends to take care of themselves, roll up a barbarian and call it a fighter to make yourself feel better.</p></blockquote><p></p>
[QUOTE="Paxter, post: 5918656, member: 6694461"] People call hunter's quarry and sneak attack lazy design, but if you want players to be creative, you need to stop being lazy DMs. Throwing a golem at a 3E rogue that essentially "turns off" his big combat contribution is exactly like putting a wizard in an anti-magic field. It's not fun to do that to players. It's just like a player completely nullifying your monster's awesome power: it feels like crap. The players should always have the OPTION of tryin to burn down monster HP, but if the players find it's not working, they need to come up with creative plans as a party! A great DM would set up an encounter to force the party to think creatively, instead of just patting the rogue on the back and saying, "better luck next time." As for fighters being the best fighters, does that mean they should do the most damage? Most classes in 4E do the same baseline damage with at-wills, but the striker roles ramp it up during certain situations through the use of their class features. That's how it should be!! If you want to be an awesome, feared combatant that holds the line, play a fighter. But if you want to crank out damage, play a striker. If you want to kill things with a two handed weapon and tell your friends to take care of themselves, roll up a barbarian and call it a fighter to make yourself feel better. [/QUOTE]
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Please step away from the 4th edition "effect everything" abilities.
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