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Please step away from the 4th edition "effect everything" abilities.
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<blockquote data-quote="slobster" data-source="post: 5918692" data-attributes="member: 6693711"><p>It seems like paladins in DDN will be empowered by their utter devotion to a set of virtues or ideals. Abusing his power by smiting cagey merchants is a betrayal of those ideals, and would likely result in a fallen paladin.</p><p></p><p>I like the ability to "smite everything" as a game design issue. You seem to dislike it primarily on the story level, which you believe is better served by limiting the paladin to smiting evil, however that is defined. And that's fine.</p><p></p><p>Where I think we can find common ground is the repercussions a paladin faces when he abuses his power. Game design is served by letting him be useful in most situations, but the paladin's oath restricts him by imposing repercussions if the player completely ignores the fiction surrounding his class.</p><p></p><p>I'll note as an aside that none of this needs the alignment mechanics to work, though. A fallen paladin is an oathbreaker because he broke his oath, not because his alignment changed from lawful good to chaotic good.</p></blockquote><p></p>
[QUOTE="slobster, post: 5918692, member: 6693711"] It seems like paladins in DDN will be empowered by their utter devotion to a set of virtues or ideals. Abusing his power by smiting cagey merchants is a betrayal of those ideals, and would likely result in a fallen paladin. I like the ability to "smite everything" as a game design issue. You seem to dislike it primarily on the story level, which you believe is better served by limiting the paladin to smiting evil, however that is defined. And that's fine. Where I think we can find common ground is the repercussions a paladin faces when he abuses his power. Game design is served by letting him be useful in most situations, but the paladin's oath restricts him by imposing repercussions if the player completely ignores the fiction surrounding his class. I'll note as an aside that none of this needs the alignment mechanics to work, though. A fallen paladin is an oathbreaker because he broke his oath, not because his alignment changed from lawful good to chaotic good. [/QUOTE]
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