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Please un-NERF Magic Items in 5e
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<blockquote data-quote="Henry" data-source="post: 5791788" data-attributes="member: 158"><p>I tend to have the same reaction. Admittedly, I hear that Mordenkainen's Magnificent Emporium did help rectify this and put some of the "wow" back into magic items, but Magic Items in older editions, ideally due to rarity, did have some game-bending (or game-breaking) effects and cause a lot of excitement around the table because of it.</p><p></p><p>The giant strength and ogre power items are good examples -- In storytelling and myth, the weakling or normal guy gets the strength boosting item and becomes a powerhouse -- in game terms, he just got his strength raise from 10 to 12 -- to recall a phrase, "meh." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However, it was nigh-impossible to just MAKE one of those, it needed to be found, and chances are you'd find one or two per party, per campaign.</p><p></p><p>4E's item rarity system hearkens back to "only one or two per whole campaign", so assuming they keep the rarity idea, I think it's time to reintroduce items that give a flat score again as rare items:</p><p></p><p>Those gauntlets of Giant strength? STR 18, baby!</p><p>Girdle(Belt, pfft!) of Giant STR? 24, YAHOO!</p><p></p><p>Ring of Protection? The lesser one might give you that measly +1 or +2 to AC, but the GREATER Ring of Protection? +3 to AC, and turn a hit into a miss 1/day! (or a normal hit in case of a crit).</p></blockquote><p></p>
[QUOTE="Henry, post: 5791788, member: 158"] I tend to have the same reaction. Admittedly, I hear that Mordenkainen's Magnificent Emporium did help rectify this and put some of the "wow" back into magic items, but Magic Items in older editions, ideally due to rarity, did have some game-bending (or game-breaking) effects and cause a lot of excitement around the table because of it. The giant strength and ogre power items are good examples -- In storytelling and myth, the weakling or normal guy gets the strength boosting item and becomes a powerhouse -- in game terms, he just got his strength raise from 10 to 12 -- to recall a phrase, "meh." :) However, it was nigh-impossible to just MAKE one of those, it needed to be found, and chances are you'd find one or two per party, per campaign. 4E's item rarity system hearkens back to "only one or two per whole campaign", so assuming they keep the rarity idea, I think it's time to reintroduce items that give a flat score again as rare items: Those gauntlets of Giant strength? STR 18, baby! Girdle(Belt, pfft!) of Giant STR? 24, YAHOO! Ring of Protection? The lesser one might give you that measly +1 or +2 to AC, but the GREATER Ring of Protection? +3 to AC, and turn a hit into a miss 1/day! (or a normal hit in case of a crit). [/QUOTE]
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