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Please un-NERF Magic Items in 5e
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<blockquote data-quote="mkill" data-source="post: 5792252" data-attributes="member: 55985"><p>Just to get that out of the way: Did any 4E GM ever hand out "wish lists" to players? I sure didn't. If something like that is suggested in the PHB I never noticed.</p><p></p><p>One thing 5E has to do is give the DM the tools to adjust the encounters to the amount of stuff the PCs carry. Some groups like tons of magic items and find them fun. Some groups like to play with none at all. Either should be possible.</p><p></p><p>It's not that hard. There should be a "standard expected equipment", which can be similar to 4E. However, if the group carries less or no magic items, they get an XP bonus. It's straightforward - obviously it's harder to defeat a monster with a mundane sword than a flaming sword +3. If a monster is worth more XP, this will also effect the (4E-style) encounter XP budget. PCs in a low-magic campaign will face somewhat weaker monsters, to create the same level of challenge.</p><p></p><p>All it needs is a table in the DMG that helps the DYm determine how well his party is equipped compared to a "standard party", and what the XP adjusgment should be.</p><p></p><p>This foupd be adjusted during a campaign. If the PCs are stranded on an island without any gear, each monster they defeat is worth more XP than before.</p></blockquote><p></p>
[QUOTE="mkill, post: 5792252, member: 55985"] Just to get that out of the way: Did any 4E GM ever hand out "wish lists" to players? I sure didn't. If something like that is suggested in the PHB I never noticed. One thing 5E has to do is give the DM the tools to adjust the encounters to the amount of stuff the PCs carry. Some groups like tons of magic items and find them fun. Some groups like to play with none at all. Either should be possible. It's not that hard. There should be a "standard expected equipment", which can be similar to 4E. However, if the group carries less or no magic items, they get an XP bonus. It's straightforward - obviously it's harder to defeat a monster with a mundane sword than a flaming sword +3. If a monster is worth more XP, this will also effect the (4E-style) encounter XP budget. PCs in a low-magic campaign will face somewhat weaker monsters, to create the same level of challenge. All it needs is a table in the DMG that helps the DYm determine how well his party is equipped compared to a "standard party", and what the XP adjusgment should be. This foupd be adjusted during a campaign. If the PCs are stranded on an island without any gear, each monster they defeat is worth more XP than before. [/QUOTE]
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Please un-NERF Magic Items in 5e
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