Fateworm
Transmutation
Level: Wiz/Sor7
Components: V, S, M, F
Casting Time: 1 hour
Range: Touch
Target: 1 maggot
Duration: Permanent
Saving Throw: None
Spell Resistance: Yes
This spell alters an ordinary maggot to become a vessel for a unidirectional fate link that can be inflicted upon a creature by introduction into a living creature.
The fateworm must be held to the victims ear, allowing it to crawl in and nest itself magically in the victim's brain. This can only be done when the victim is willing, sleeping, held, dominated, etc and requires one full round. If the victim of the fateworm is the recipent of a remove disease spell, then the fateworm is killed (see below).
This spell creates a link between the caster of the spell and the recipient, any physical damage or healing that happens to the caster happens also to the host of the fateworm. Only a wish or limited wish can free a victim from a fateworm, although a dispel magic targeted on the fateworm within the victim will supress the magic. A Mordenkainen's Disjunction has a chance to disenchant (and kill) the fateworm.
The live maggot that is enchanted at the casting of the spell must be used within 24 hours or it dies. If (for any reason) the fateworm is killed, the caster must make a fortitude save (DC 19) or die. Even if the save is successful, the caster permanently loses 2 points of constitution. The only way to end a fateworm without suffering a risk of death is to kill the victim.
The focus of this spell is a live maggot; the material compentents are a drop of blood from a twin creature, and 5,000 gp worth of speical chemicals.