Mouseferatu
Hero
Shayuri, I just need to say that that's one of the most eloquent, effective, informative posts on any single given point that I've seen on EN World in a good long while. Kudos and XP to you.
Very well said. Couldn't agree more.The trick is that, as has been said before and will be said again, a role-playing game does not really emulate popular culture fiction.
Good advice from Shayuri and fba827.
I think it might work in games where the players are taking on more of a Director-stance or Author-stance (to get a bit Ron-Edwardsian for a moment) rather than the normal Actor-stance. The less they identify with their PCs, the more they may be willing to buy into this. If they're playing established fictional heroes like DC Heroes or Marvel Super Heroes, or Kirk or Picard, it could work.
Another possibility is that the imp is not messing with the PCs, he's messing with some NPCs, maybe the Great & the Good of the campaign setting. If the PCs are annoyed at being in the shadow of some higher-level heroes, watching them get pantsed could be cathartic. Getting to then do something about it - foiling the imp - could be even better.
I notice how in the Justice League cartoons, Superman is always being incapacitated, and non-superpowered Batman often gets to save the day. That kind of approach might work.
But tormenting the PCs just for the sake of it, in a typical D&D campaign, is not a good idea.
I already know at least one of my players saw this thread. No harm in it, he's a good roleplayer.
Anyway, the advice 'DONT DO IT' is exactly what I expected. Thanks for at least proving the concept to be very difficult to pull off. I was actually going to stat out this 'cosmic' character as a (low) Epic NPC that might encounter the PCs, but it would've effectively felt 'cosmic' due to high social skill rolls (i.e. regional influence).
I wanted to specifically comment on S'Mon's post because he inadvertently caught my unstated intention: the 'cosmic imp' won't actually care about the PCs. Its more concerned with a specific NPC. The PCs would've been caught up in something that they may or may not want to battle.
The 'imp' would've been circumscribed at a specific point from hurting them directly due to an intervention by the three goddesses of Good/Normal in my world.
Well, this thread already served its purpose. It helped me brainstorm a little, and I think that I'm going to scrap the concept. As much as I see its potential within the overall plot of our campaign, its probably bound to be too annoying.
Thanks for helping me. I still would enjoy discussing ways to make this sort of plot work for non-4e campaigns. Does it work in Mutants & Masterminds (as with my initial comment about M&M's sidebar)? Do other specific genres work with this? For instance, would a Cthulu-style game, or some such, work if an angel were working behind the scenes to counter the pull of cthonic forces in the game world?
C.I.D.
The Cosmic Imp works, and is funny, in genres like Star Trek and superhero comics because they exist pretty much for no reason other than to pants the heroes.
Fun to read (in moderation)...sucky to be the one who has to yank his drawers back up off the floor when it's done.
S'mon said:Another possibility is that the imp is not messing with the PCs, he's messing with some NPCs, maybe the Great & the Good of the campaign setting. If the PCs are annoyed at being in the shadow of some higher-level heroes, watching them get pantsed could be cathartic. Getting to then do something about it - foiling the imp - could be even better.
Mika said:I think the standard 4E way of handling a character like Q or the Cosmic Imp would be for the DM to work out a skill challenge whose goal is to influence the antagonist to either stop bothering the party or do something useful -- either that, or make the antagonist a bully who does not gain power along with the PCs. In the former case, the PCs would eventually be able to transform the antagonist from an annoyance to a useful resource. In the latter case, the PCs may eventually get the satisfaction of beating him up. The key point is that there should be SOMETHING that the PCs can do about him.