Agent Oracle
First Post
Hey everyone. I know this isn't a "Is this Fair?" thread, but I've got a poll anyway. I want to create a game where my players will be somewhat out of their element...
1. Toy Soldiers.
The players' souls were captured by an evil wizard. They wake up as animated children's toys. (Wooden duck on a string, teddy bear, tin soldier, jack in the box... the toy will be reflective of the character class and player). The wizard evidently got married at some point, and now has a kid. Upset by his son's crying, he just enchanted these toys to keep him occupied and happy... A few days later (and some free form adventuring, maybe the barbarian will figure out that killing a squirrel that's bigger than he is gives EXP). Once the players are used to being toy-sized (Think: Everything else in the world is scaled UP instead of them scaled down), something happens (i was thinking, other evil wizards) and the older wizard is slain and the child is kidnapped. Depending on how the players perform, they could regain their flesh and blood bodies as early as 7th level.
2. Once around the world...
Steampunk-like game, borrowing heavily from movies like "Those amazing men in their flying machines", The players have gotten together explicitly for an amazing, colossal race. Once around the planet, using d20 past rules and Etherscope rules regarding certain vehicles. Expect sabotage, wild cross-cultural encounters, and healthy competition between the players and assorted NPC characters. The grand race is expected to only take about 5 levels to complete, so this will be a "quickie" campaign. Players rarely think in terms of "how fast can I get from A to B using only a derigible. I look forward to it.
3. Deep Si, er... four.
Underwater campaign. The aquatic races from nearly any book are allowed. we'll start at level 3 to accommodate level adjustments. Combat underwater is combat in three dimensions, so it's possible to flank someone from below.
1. Toy Soldiers.
The players' souls were captured by an evil wizard. They wake up as animated children's toys. (Wooden duck on a string, teddy bear, tin soldier, jack in the box... the toy will be reflective of the character class and player). The wizard evidently got married at some point, and now has a kid. Upset by his son's crying, he just enchanted these toys to keep him occupied and happy... A few days later (and some free form adventuring, maybe the barbarian will figure out that killing a squirrel that's bigger than he is gives EXP). Once the players are used to being toy-sized (Think: Everything else in the world is scaled UP instead of them scaled down), something happens (i was thinking, other evil wizards) and the older wizard is slain and the child is kidnapped. Depending on how the players perform, they could regain their flesh and blood bodies as early as 7th level.
2. Once around the world...
Steampunk-like game, borrowing heavily from movies like "Those amazing men in their flying machines", The players have gotten together explicitly for an amazing, colossal race. Once around the planet, using d20 past rules and Etherscope rules regarding certain vehicles. Expect sabotage, wild cross-cultural encounters, and healthy competition between the players and assorted NPC characters. The grand race is expected to only take about 5 levels to complete, so this will be a "quickie" campaign. Players rarely think in terms of "how fast can I get from A to B using only a derigible. I look forward to it.
3. Deep Si, er... four.
Underwater campaign. The aquatic races from nearly any book are allowed. we'll start at level 3 to accommodate level adjustments. Combat underwater is combat in three dimensions, so it's possible to flank someone from below.