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<blockquote data-quote="Stormborn" data-source="post: 3028789" data-attributes="member: 14041"><p>#1 sounds a lot like a GURPS mini-campaign, and would likely work better as such. Can't see playing it for more than a session or two though.</p><p></p><p>#2 would be my first choice, but then I love a)airships and b) steampunk and c) Etherscope. In fact, I love the idea so much I want to flame Menexenus for not getting it. But oh well, he defused the idea alread (just kidding Menexenus, not all games are for everyone and if you are unfamiliar with the source material you just wouldn't get it.)</p><p></p><p>#3 is interesting, something I would like to try sometime. You should check out the new Aquaman: Sword of Atlantis comic to see get some ideas if you decide to go with it.</p><p></p><p>#4 - Might as well throw out a campaign idea, since you seem to be willing to think about odd stuff: Each player, and the DM, creates 3 or 4 1st (or 3rd or 6th or whatever) level PCs- all of whom are answering a call for mercenaries. The patron is holding a series of contests to determine which agents he hires. Run them through a few challanges and combats set in faux dungeons and arenas where they can battle captured monsters and each other and maybe a few party role specific trials. When a number of PCs equal to the number of players have been chosen put them in a pool and determine some random way of alocating the PCs. Players may wind up with PCs they didn't create this way, but its an experiment. The patron then gives them their mission, to find a piece of Mysterious McGuffin of Many Parts stolen from his ancestor long ago by rebelious servants who scattered the pieces across the globe. IF they have fun, and are succesful, retrieving the first piece then you can go on to the second, with PCs from the pool replacing fallen PCs as needed.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3028789, member: 14041"] #1 sounds a lot like a GURPS mini-campaign, and would likely work better as such. Can't see playing it for more than a session or two though. #2 would be my first choice, but then I love a)airships and b) steampunk and c) Etherscope. In fact, I love the idea so much I want to flame Menexenus for not getting it. But oh well, he defused the idea alread (just kidding Menexenus, not all games are for everyone and if you are unfamiliar with the source material you just wouldn't get it.) #3 is interesting, something I would like to try sometime. You should check out the new Aquaman: Sword of Atlantis comic to see get some ideas if you decide to go with it. #4 - Might as well throw out a campaign idea, since you seem to be willing to think about odd stuff: Each player, and the DM, creates 3 or 4 1st (or 3rd or 6th or whatever) level PCs- all of whom are answering a call for mercenaries. The patron is holding a series of contests to determine which agents he hires. Run them through a few challanges and combats set in faux dungeons and arenas where they can battle captured monsters and each other and maybe a few party role specific trials. When a number of PCs equal to the number of players have been chosen put them in a pool and determine some random way of alocating the PCs. Players may wind up with PCs they didn't create this way, but its an experiment. The patron then gives them their mission, to find a piece of Mysterious McGuffin of Many Parts stolen from his ancestor long ago by rebelious servants who scattered the pieces across the globe. IF they have fun, and are succesful, retrieving the first piece then you can go on to the second, with PCs from the pool replacing fallen PCs as needed. [/QUOTE]
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