Plot twist for a "heist" - help, please?

Wraith Form

Explorer
Hi. I'm a n00b DM who has discovered that his creativity isn't as strong as I thought it'd be. This is a request for a plot twist. Nothing earth-shattering, as my players are only 2nd level (and there are only 3 of them - a bard/beguiler multi, a rogue and a dragon shaman), so I'm not looking to TPK them or anything.

Here's the set up. We're in a slightly higher tech-level world than standard D&D--more akin to post-Renaissance mid 16th century Europe. They're being "employed" (blackmailed, really) by a large and very powerful thieves' guild based in a large capitol city. The guild is much like the Mafia in the sense that hey have lots of contacts and very few scruples. Their first assignment has been to travel to a distant village, find a noblewoman's house, and retrieve her journal. That was all the characters were given from the guild as far as instructions, leaving the details of the heist up to the players and their characters to uncover and develop.

They've found her house and discovered that she's a shut in, a recluse from an old money family originally from a distant land. She lives with her daughter in a big, run down house. She receives packages of groceries every week from the village Towne Store (tm). The players don't know that the noblewoman also has a pair of dogs that will raise quite an alarm with their barking and attack the PCs on sight. (I'm using some of the details from the Shut In adventure in Dungeon #128 if you're familiar with that issue.)

Behind the scenes: originally, I intended this to be a very straightforward B&E job--well, straightforward except for the dogs.... ;) The noblewoman is an alchemist who has developed a technique to create healing potions that don't require rare herbs, ingredients, etc.--just fairly common chemicals, not unlike how asprin is mass-manufactured in our society. The formula to create the potion is in a notebook that the noblewoman has stored in her alchemical lab on the second floor. The thieves' guild has discovered this, and wants the formula (for obvious reasons--fast & cheap healing for themselves and to sell to others).

The PCs just did the noblewoman's village a huge favor (last week's adventure) by uncovering a small conspiracy in the town, so they're currently seen as heroes. If they get caught and evidence is put forth that they were trying to steal from this noblewoman, they could face some difficult times. They will likely need to hand-deliver the journal to the thieves' guild. Thus, if they get caught--it'll be red-handed.

I set up an "instant messaging" system from the thieves' guild to the party--an enchanted scroll tube that instantly teleports notes to and from the party to their guild contact back home. The players (and characters) know nothing of the noblewoman other than what I mentioned above, so I'm free to change her background, personality, even motivations as I see fit.

Is this interesting enough on it's own, or is there a small twist that I can use to make this more interesting? Any suggestions for a twist that will make this more "thieves' guild-y" would be welcome.
 

log in or register to remove this ad


Slife said:
What's to stop the PCs from stuffing the book (or just the healing formula) into the tube?
They have no idea that the formula is the intended "target". The journal is a hardcover, which won't flex enough to be crammed in the tube. (I strongly suspect that books in the 16th century weren't softcovers, although I could be wrong.)

Good questions!

So far, the guild has proven to be heavily skilled at blackmail and extortion. I'd imagine the players (and ergo their PCs) are assuming the journal has "dirty little secrets" in it.

This does give me an idea, though--I think the players intend to burglarize the house at night. If they get caught in the lab, maybe the noblewoman/alchemist might have little "chem-bombs" (tanglefoot style) stored nearby that she could lob at the PCs..... Hmmmm...
 
Last edited:

Could there be a 3rd party interested in the book?

Perhaps someone not so nasty - possibly wanting to freely distribute the formula for the betterment of all people. Do gooding nobles, priests of a healing god or some similar thing?

Add in pleading, offering rewards, blackmail and it all gets interesting?

Might catch the PCs in a bit of a moral quagmire?
 

What about the daughter who lives with the old woman? Perhaps the reason for the old woman to have invented this new kind of potion is that it is the only thing keeping the younger woman alive/pain free/well of a crippling disease.

It would also be interesting if the guild started laying extra demands on the PCs - ie smash the lab first, then threaten the old woman to stop her from making more potion (they want a monopoly, of course) then eventually even demanding that they KILL the old woman if she seems at all resistant.

If the PCs currently see themselves as "heroes" in the local town, they may resist being turned into bad guys and struggle to find a way out from under the guild's thumb. Maybe the old woman, a powerful family's eldest member, can help them...
 

O.K. now take into account that I am a rat bastard DM. They enter the house and find the dogs and the noble lady dead in a gruesome fashion. Just as they make the discovery of the lady, find out the book is gone and decide to bolt, the watch knock at the door yelling her name and asking if she is O.K. The watch start banging on the door and actually chop it down so great is their desire to gain entry. The PC's of course find a way to the roof or some such thing and escape, without the book.

The guild will assume that they took it and killed the lady, presumabley more hot water then the guild was looking for. It leaves the question of who did it for the PC's to look into, a thieves guild to dodge until they figure it out. If they didn't immediately flee the scene, it might be that the watch saw their outlines on the rooftops or bolting into an alley.

of course the guilty party is in fact a jilted lover who was hoping to inherit her fortune but was recently sent packing and stole the book to sell on the open market. He snuck in using his key, was attacked by the dogs, then killed the lady to silence her yelling. He took the book and bolted moments before the PC's hit the scene.

It get's really good when He turns up dead or has already sold it and a rival guild starts churning out cheap healing potions. The first guild suddenly takes the stance of, get us that book or we turn you in to the watch for some good PR with the town.
 
Last edited:

Inconsequenti-AL said:
Could there be a 3rd party interested in the book?

That was my first thought. This 3rd party could be a rival that they met before, or a new rival who could become a reaccuring nuisance or evil for the party to have to worry about.

Other ideas:
* An interesting thing might be to give the Noblewoman a familiar.

* Maybe someone within the Thieve's Guild actually HELPS the PCs out. Not because he's a nice guy, but because he's undermining his boss to make room for himself. (In the end, this guy is MEANER then the one they are dealing with now.)

* You might give the Noblewoman a "house faerie", say a brownie or something, that helps out around the house in exchange for a nice bed and a plate full of cookies and steak.


Best Idea: What if the daughter has "a medical condition" and needs a special medicine, the recipe of which is in the note book. So, the PCs steal the book. The girl has a episode (say of epilepsy) and the woman has run out of medicine and now the daughter's going to die in a few hours to a day because the formula is a bit too comples to know by heart. NOW the PCs have to either (A) let the woman die and stay the heroes of the town, (B) Tell everyone about the incident with the guild so that the police can raid the hall and get the book, (C) secretly steal the book back from the guild, making a bigger enemy (The guild will likely reveal the PCs, but at least they saved the life of the woman: The town might hate her, but the noblewoman might take mercy).
 

What else is in that book? Perhaps the crazed old woman also has half of the formula for becoming a Lich figured out? At least she thinks she does!

You could throw in a million plot hook ideas in her 'journal' and when/if the PC's read the journal they could discover almost anything: Something really evil that they need to stop, notes about a 'lost' family mine that is rich in gold. Some notes about Uncle Rast who moved out into the hinterlands to raise a tower (overnight) and study great magics. The location of an artifact. The truename of a Demon and summoning rights... you could go anywhere with that stuff.

Remember that none of those plot hooks have to be true! They could all be red herrings -- so if the PC's read one and chase after it, they may find that it's true, or that it's just the imaginings of some crazy old lady.

OR... (I love making up plot hooks)

The old lady is actually the 'Don' of her own house of thieves, and this 'recluse' persona is just a cover for her large and extended network of thieves and spies. She knows the players are coming because she has a plant in the guild that is directing them to steal her journal.She wants them to come -- and has planted a fake journal with the potion recipe inside it -- but she's also doused it with a contact poison that requires a separate agent for activation -- one that the rival guildmaster already has in his system. That way the poison only kills the PC's guildmaster when they return the goods... and they look like suspects...
 

BTW, you might want to take a look at the DRAGON COMPENDIUM and the ARMS & EQUIPMENT GUIDE as they have a good number of Alchemical resources. The IRON KINGDOMS setting has more alchemical stuff, including a number of non-magical healing draughts & ointments.


The Dragon Comp. is full of Alchemical stuff from Dragon magazines issues 280, 298, 316 in case you have those issue laying about and don't want to buy the book.
 

Wow, everyone--THANK YOU! There are some AMAZING ideas here, stuff I hadn't even considered! Honestly, I'm speechless. Some of these ideas are absolutely going to be used, if not in this adventure than in future adventures!

Wow...(wipes away tear)--I love you guys! :)
 
Last edited:

Remove ads

Top