der_kluge
Adventurer
Ok, I need some help.
My campaign is about to get underway, in terms of a plotline. Here's the gist of where I'm going with this:
A long time ago, there was a battle between gods. A god of destruction was defeated by two gods - a god of law/nature and a god of good. The god of law/nature was killed in the battle.
Fast forward 200,000 years, on a deserted continent, devoid of civilization.
The PCs have met a ragtag group of Gripplis (think Bullywugs but nicer and smaller) who were attacked by Slaad. The Grippli leader mentions that the Slaad were after a talisman that they had. This talisman is a relic from the god of law/nature, and a symbol of his power.
The Gripplis give the item to the PCs, because the Gripplis are in no position to handle further attacks from the Slaad. The Gripplis mention that they found it many moons ago in the valley of the spiders, despite great risk to those who recovered it.
This is where last game ended.
This is loosely based on Monkeygod's Treasures of Elbard module, which has a Spider Canyon in it, and is maintained by a group of halflings. Odd, yes.
I want the PCs to eventually meet a "Father Spider" that is an immortal creature who is the last sole worshipper of this god of law/nature. The PCs will eventually meet a spirit form of the god of law/nature in the form of a wild stag, who will tell them that he needs them to recover his other lost artifacts which are powerful in their own right, but once they are placed in the godsblood (from Requiem for the Gods) of the god of destruction and the god of law/nature they will each gain new powers. These artifacts will then be powerful devices which bla bla bla, they can save the world with.
Ok, that's my game in summary. Thanks for reading this far.
What I'm stuck on is this:
What to put in the spider canyon, how to segue into the meeting of the spirit stag, what a giant immortal spider is doing there (toss it??) and whether I should replace the halflings with any kind of chaotic humanoid "handlers" who kind of maintain the spiders, or are at least friendly to them, or whether I should just riddle it with spiders. And furthermore, why are there spiders here, and what purpose do they serve??
Oh, I've really put myself into a pickle.
Any help would be greatly appreciated!
My campaign is about to get underway, in terms of a plotline. Here's the gist of where I'm going with this:
A long time ago, there was a battle between gods. A god of destruction was defeated by two gods - a god of law/nature and a god of good. The god of law/nature was killed in the battle.
Fast forward 200,000 years, on a deserted continent, devoid of civilization.
The PCs have met a ragtag group of Gripplis (think Bullywugs but nicer and smaller) who were attacked by Slaad. The Grippli leader mentions that the Slaad were after a talisman that they had. This talisman is a relic from the god of law/nature, and a symbol of his power.
The Gripplis give the item to the PCs, because the Gripplis are in no position to handle further attacks from the Slaad. The Gripplis mention that they found it many moons ago in the valley of the spiders, despite great risk to those who recovered it.
This is where last game ended.
This is loosely based on Monkeygod's Treasures of Elbard module, which has a Spider Canyon in it, and is maintained by a group of halflings. Odd, yes.
I want the PCs to eventually meet a "Father Spider" that is an immortal creature who is the last sole worshipper of this god of law/nature. The PCs will eventually meet a spirit form of the god of law/nature in the form of a wild stag, who will tell them that he needs them to recover his other lost artifacts which are powerful in their own right, but once they are placed in the godsblood (from Requiem for the Gods) of the god of destruction and the god of law/nature they will each gain new powers. These artifacts will then be powerful devices which bla bla bla, they can save the world with.
Ok, that's my game in summary. Thanks for reading this far.

What I'm stuck on is this:
What to put in the spider canyon, how to segue into the meeting of the spirit stag, what a giant immortal spider is doing there (toss it??) and whether I should replace the halflings with any kind of chaotic humanoid "handlers" who kind of maintain the spiders, or are at least friendly to them, or whether I should just riddle it with spiders. And furthermore, why are there spiders here, and what purpose do they serve??
Oh, I've really put myself into a pickle.
Any help would be greatly appreciated!