der_kluge
Adventurer
My players - stay out. You know who you are.
One of the things I've always hated about being a DM is the loneliness. I've been sitting here at work with little to do and I've been storming over where to take my campaign, and how to tie it all together.
I just needed to be able to bounce this story line off *someone* to get a "yea, that's awesome", or "wow, that sucks", or something. That, and it will help me write down my thoughts since I've got about 80 things floating around in my head right now, and it will help solidify them.
So, if you're willing to listen, I appreciate it, maybe you can get some ideas for your own game. And actually, I'm planning on making all my notes available to ENWorld in case any one wants a free, ready-made 9th-20th level campaign for themselves.
This game is being played out in my story hour, though I'm a bit behind. This will give insight on things to come. If you don't want insight into things to come, stop reading.
Ok, here goes.
First off, I'm using Monkeygod's HellStone Deep, and Black Ice Well modules, and I'm also heavily using Malhavoc's Requiem for a God supplement.
My campaign in a nutshell:
The PCs have been stranded on a lost continent (think Land of the Lost, without the Slestacks(sp) and dinosaurs). While here, they become separated from their leader (An archaeologist named Valgo) and the rest of the crew.
The party stumbles onto a group of Gripplis (from ToH) (think small bullywugs) who are being attacked by Trolls. The party saves the gripplis, and the grippli leader tells them that their village was attacked by Slaad (the party deduces this) and that the Slaad were after a powerful artifact that the Gripplis had in their possession. This particular grippli has the artifact - a talisman of no small power. These remaining gripplis were asked to take the talisman away from the village for safe-keeping, but were hunted by trolls soon after leaving the village. The Gripplis take the PCs back to their village, and discover that everyone in the village was slain by Slaad. The Gripplis decide to give the talisman to the PCs since it is no longer safe in their village.
The PCs are then attacked by Slaad, and after subduing them, the PCs learn that the Slaad are combing the land for sources of power, and they squeeze out of the Slaad that there is another source of power coming from a canyon not far from the current location. This canyon, dubbed "spider canyon" by the Gripplis was where the Gripplis found this talisman many, many years ago.
PCs head to Spider canyon, and witness as four Slaad enter the canyon, and are quickly devoured by ravenous, hellish spiders. The PCs then encounter a Nymph, named Merenya, that asks the PCs for their help. "The Avatar of Elbard is trapped in there, and I can not free him", she says. (Elbard is product identity of MonkeyGod Enterprises, but IMC it's the name of a God, in the module "Treasures of Elbard", it is the name of a kingdom). So, the PCs willingly blast their way, with the Nymph's help (also a druid) into the canyon. Currently, they have rescued the avatar (a stag who is weak, and can not walk) and have wall of forced themselves inside the giant spider's cave. This is where last week's game ended.
If the PCs manage to fight their way back out, they will be ambushed by Slaad who *ask* that the PCs turn over the sources of power, and they will promise a swift death.
Hopefully, the PCs survive, and will flee to the Nymph's grove, where the Stag will ask that the cleric hallow a space, and make it undetectable to scrying. There, he will be able to commune with his god.
Now, for some history. 200,000 years ago, there was a battle between gods. A god of destruction, Chairos (PI of Monkeygod) was destroyed by two other gods - a god of suffering and compassion, and Elbard, the god of Law/Nature. Both Elbard and Chairos were killed in the battle, and the evil aspect of Chairos transplanted into the god of Suffering - and now he is an evil god *bringing* about suffering to the masses, instead of comforting them.
As a result of these deaths, several energy wells were created, and large pools of godsblood were created. The Slaad are working for a devil named Draz Ghulan (again, from MonkeyGod, from Hellstone Deep) who is trying to link the power of all the energy wells to activate a powerful, celestial-destroying artifact.
Elbard's death also released powerful energy sources into the land, which are also scattered about. The White Stag asks the PCs to locate these sources of power and claim them so that the forces of evil do not. The Slaad are scouring the place looking for the sources of power, but can not get into Black Ice Well, where the pool of godsblood is stored. The White Stag also asks the PCs to enter this place, to retrieve the godsblood of Chairos so that The White Stag can perform the final spell to lay rest to Chairos' loosed divinity once and for all.
So, the party is currently 10th, and after the Slaad ambush, they'll be 11th. I will have multiple quests for them which will have them hopping about the continent until about 15th when they will make their way to Black Ice Well, and after retrieving the godsblood of Chairos from there, they will begin attempting to deactivate all the energy wells of Chairos, to ultimately end up in Hell where they stop Draz Ghulan from bringing an end to civilization.
Thoughts?
One of the things I've always hated about being a DM is the loneliness. I've been sitting here at work with little to do and I've been storming over where to take my campaign, and how to tie it all together.
I just needed to be able to bounce this story line off *someone* to get a "yea, that's awesome", or "wow, that sucks", or something. That, and it will help me write down my thoughts since I've got about 80 things floating around in my head right now, and it will help solidify them.
So, if you're willing to listen, I appreciate it, maybe you can get some ideas for your own game. And actually, I'm planning on making all my notes available to ENWorld in case any one wants a free, ready-made 9th-20th level campaign for themselves.

This game is being played out in my story hour, though I'm a bit behind. This will give insight on things to come. If you don't want insight into things to come, stop reading.

Ok, here goes.
First off, I'm using Monkeygod's HellStone Deep, and Black Ice Well modules, and I'm also heavily using Malhavoc's Requiem for a God supplement.
My campaign in a nutshell:
The PCs have been stranded on a lost continent (think Land of the Lost, without the Slestacks(sp) and dinosaurs). While here, they become separated from their leader (An archaeologist named Valgo) and the rest of the crew.
The party stumbles onto a group of Gripplis (from ToH) (think small bullywugs) who are being attacked by Trolls. The party saves the gripplis, and the grippli leader tells them that their village was attacked by Slaad (the party deduces this) and that the Slaad were after a powerful artifact that the Gripplis had in their possession. This particular grippli has the artifact - a talisman of no small power. These remaining gripplis were asked to take the talisman away from the village for safe-keeping, but were hunted by trolls soon after leaving the village. The Gripplis take the PCs back to their village, and discover that everyone in the village was slain by Slaad. The Gripplis decide to give the talisman to the PCs since it is no longer safe in their village.
The PCs are then attacked by Slaad, and after subduing them, the PCs learn that the Slaad are combing the land for sources of power, and they squeeze out of the Slaad that there is another source of power coming from a canyon not far from the current location. This canyon, dubbed "spider canyon" by the Gripplis was where the Gripplis found this talisman many, many years ago.
PCs head to Spider canyon, and witness as four Slaad enter the canyon, and are quickly devoured by ravenous, hellish spiders. The PCs then encounter a Nymph, named Merenya, that asks the PCs for their help. "The Avatar of Elbard is trapped in there, and I can not free him", she says. (Elbard is product identity of MonkeyGod Enterprises, but IMC it's the name of a God, in the module "Treasures of Elbard", it is the name of a kingdom). So, the PCs willingly blast their way, with the Nymph's help (also a druid) into the canyon. Currently, they have rescued the avatar (a stag who is weak, and can not walk) and have wall of forced themselves inside the giant spider's cave. This is where last week's game ended.
If the PCs manage to fight their way back out, they will be ambushed by Slaad who *ask* that the PCs turn over the sources of power, and they will promise a swift death.
Hopefully, the PCs survive, and will flee to the Nymph's grove, where the Stag will ask that the cleric hallow a space, and make it undetectable to scrying. There, he will be able to commune with his god.
Now, for some history. 200,000 years ago, there was a battle between gods. A god of destruction, Chairos (PI of Monkeygod) was destroyed by two other gods - a god of suffering and compassion, and Elbard, the god of Law/Nature. Both Elbard and Chairos were killed in the battle, and the evil aspect of Chairos transplanted into the god of Suffering - and now he is an evil god *bringing* about suffering to the masses, instead of comforting them.
As a result of these deaths, several energy wells were created, and large pools of godsblood were created. The Slaad are working for a devil named Draz Ghulan (again, from MonkeyGod, from Hellstone Deep) who is trying to link the power of all the energy wells to activate a powerful, celestial-destroying artifact.
Elbard's death also released powerful energy sources into the land, which are also scattered about. The White Stag asks the PCs to locate these sources of power and claim them so that the forces of evil do not. The Slaad are scouring the place looking for the sources of power, but can not get into Black Ice Well, where the pool of godsblood is stored. The White Stag also asks the PCs to enter this place, to retrieve the godsblood of Chairos so that The White Stag can perform the final spell to lay rest to Chairos' loosed divinity once and for all.
So, the party is currently 10th, and after the Slaad ambush, they'll be 11th. I will have multiple quests for them which will have them hopping about the continent until about 15th when they will make their way to Black Ice Well, and after retrieving the godsblood of Chairos from there, they will begin attempting to deactivate all the energy wells of Chairos, to ultimately end up in Hell where they stop Draz Ghulan from bringing an end to civilization.
Thoughts?