Plug my hole! (my players stay out!)

How about - the caretaker can take care of any physical need required / created in its world only - ie restore beings to their arrival state after a little accident during the fencing training

what it can't do is heal damage arrived with, or replenish spells arrived without.

And since you're in a seperate 'timeless' dimension with no natural healing, recuperation etc ......Effectively you leave as you arrive.

Still means it can be used as an emergency exit, just not as a particularly effective hidey hole.
 

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Have leaving the plane cause you to be exhausted. That would negate munchkining(?) spells per day.

Also, the entrance to the demiplane could be fixed at some distant location.
 

Sorry, I gota ask

Do you watch Dragon Ball Z? *Secret Hidden time demension where the Z Warriros can train, to prepare for the invasion of the new supper enemy....Next on Dragon Ball Z* (sound the intro song)


I have to ask, was training soldiers in a non-munchi kind of way just out of th question? Like, six months and you could have a few thousand traind soldiers. *And those numbers would + at the end of each training cycle. Like: 500 for the first three months, 1000 over the next three months, 3000 over the next three, 6000 and so on and so on.* Mean while, the players could be off doing what/ever. Tracking down the big names, the head guys who comand legions, their own soldiers, or leaders of nations who will back them politicaly: with resources...food, money, gear, everything it takes to build and sustain an army.

What level are the players? What level are you expecting their army to reach....since well, a normal army would prob, when trained...be mostly 2-3level *thats with good weapons and armor to increase their C.R's. Really, they would be 1'st level...* And you would only have a few above those levels, your Captians, Lituents, Commanders...Generals and so on.


Trust me, I ran a game where the players had to do some world building, reshaping of countries to make it so that they could fight the impending evil. Started at 1st level *well, they didn't get into the thick plot where all of this was coming about untill about 8th becasue untill then noone would really listen to them.* and the game went to epic level.

So, just not sure what your scope is....if you could fill in some of that stuff, I might beable to help more.

Game On
 

Is it your intention that the demiplane can be used to train these NPCs multiple times, to progressively higher levels, or will it simply take in commoners and send them back out as moderately-experienced warriors?

If the latter, then no problem - the caretaker only allows a person in if they haven't yet taken the training course, and then only lets them back out once they're through the course (pass or fail). No re-tries. Then just let the players take the course if they want to (telling them that it takes, say, 1 week real-time, during which anything could be happening outside), and if they take the course, reward them as though they'd each single-handedly defeated a CR4 foe (that's enough to push a 1st level character up to 2nd, but it'll get less significant at higher levels). After that, they can no longer use the demi-plane.

Even if you want to be able to have the NPCs trained up to higher levels at a later stage, you can still use a variant of this system - the PCs must complete some quest on the Caretaker's behalf to 'unlock' his next higher-level training programme, after which they and their army can enter again to complete that course.
 

Actually it's more like a glorified pokéball. When I say recruit an army, I don't mean get a bunch of commoners... I mean they go out and recruit a bronze dragon, a maug fighter, a tribe of myconids... Basically, it's just an excuse to grab a bunch of assorted monsters and get them on your side. The "training" thing isn't going to necessarily increase their abilities all that much, it's more just to explain what they're doing while they spend all that time in the plane. That's also why time is accelerated in the plane, to give a good reason for them to train in the demiplane instead of training on the material plane.
 

Asmor said:
Actually it's more like a glorified pokéball. When I say recruit an army, I don't mean get a bunch of commoners... I mean they go out and recruit a bronze dragon, a maug fighter, a tribe of myconids... Basically, it's just an excuse to grab a bunch of assorted monsters and get them on your side. The "training" thing isn't going to necessarily increase their abilities all that much, it's more just to explain what they're doing while they spend all that time in the plane. That's also why time is accelerated in the plane, to give a good reason for them to train in the demiplane instead of training on the material plane.
Well, if the allies come fully trained and you just want the players to have them conveniently on call, I'd suggest abandoning the demi-plane idea altogether, and instead give the players sets of one-use teleport tokens (equivalent to a Bracelet of Friends) to hand out to their allies, that allow the players to summon reinforcements to their location at need.
 

MarkB said:
Well, if the allies come fully trained and you just want the players to have them conveniently on call, I'd suggest abandoning the demi-plane idea altogether, and instead give the players sets of one-use teleport tokens (equivalent to a Bracelet of Friends) to hand out to their allies, that allow the players to summon reinforcements to their location at need.


"Damnit, its R1 that allows you to switch in Allies, not tokens...oh, sorry, this isn't Final Fantasy. My bad."
 

Involve Lovecraft.

The demiplane is adrift in the far realms. Each time you travel to it a little bit of the Far Realms seeps into the world. Each trip taints you a little more.
 

Slife said:
Involve Lovecraft.

The demiplane is adrift in the far realms. Each time you travel to it a little bit of the Far Realms seeps into the world. Each trip taints you a little more.

For various reasons that would... not be ideal. Suffice to say, you hit fairly close to home and not all is as it seems...
 

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