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Plus Race and Size for Hit Points
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<blockquote data-quote="Ancient Gamer" data-source="post: 1058590" data-attributes="member: 13235"><p>Hey all, some constructive criticism on this please, feel free to adapt it for your games. Mainly it's a players way to stay in action a little longer... during his begining moments It's not very original, I know, but it may be a good consideration for 5th Ed D&D next year (dripping sarcasium <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ). My personal opinion is that race and size should be apart of the hp process, not just based of off class and constitution. </p><p></p><p>Also, if anyone is interested I have some rules for Armour Points, totally seperate, but rules that reflect wear, tear, and combat on armour.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /> I welcome kind words of wisdom, please...</p><p></p><p>Thanks,</p><p></p><p>P.</p><p></p><p></p><p>Race & Size Hit Point Adjustments</p><p></p><p>This house rule incorporates a one time application of a player character’s hit point adjustment to reflect the chosen race and size of the player character.</p><p></p><p>Race Table</p><p></p><p>Race HP adj.</p><p>Halfling, Stout +2</p><p>Halfling, Hairfoot +2</p><p>Halfling, Tall fellow +3</p><p>Gnome, Hill +3</p><p>Gnome, Wood +2</p><p>Dwarf, Hill +3</p><p>Dwarf, Mountain +4</p><p>Elf, High +5</p><p>Elf, Grey +4</p><p>Elf, Wood +4</p><p>½ Orc +5</p><p>Human, Oerth +5</p><p></p><p>Size Table</p><p></p><p>Size HP adj</p><p>Less than 100lbs + 1</p><p>101 – 150 lbs + 2</p><p>151 – 200 lbs + 3 </p><p>201 – 250 lbs + 4</p><p>251 – 300 lbs + 5</p><p>301 – 350 lbs + 6</p><p>+ 50 lbs = +1 H.P. Max.+10</p><p></p><p>Example:</p><p>A dwarf, mountain, fighter (1st level), weight: 205 lbs, 12 Constitution</p><p>+4 +10 (max class hp) +4 +1</p><p></p><p>Total H.P. for a 1st level mountain dwarf fighter is: 19 h.p.</p><p></p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Ancient Gamer, post: 1058590, member: 13235"] Hey all, some constructive criticism on this please, feel free to adapt it for your games. Mainly it's a players way to stay in action a little longer... during his begining moments It's not very original, I know, but it may be a good consideration for 5th Ed D&D next year (dripping sarcasium :D ). My personal opinion is that race and size should be apart of the hp process, not just based of off class and constitution. Also, if anyone is interested I have some rules for Armour Points, totally seperate, but rules that reflect wear, tear, and combat on armour. :cool: I welcome kind words of wisdom, please... Thanks, P. Race & Size Hit Point Adjustments This house rule incorporates a one time application of a player character’s hit point adjustment to reflect the chosen race and size of the player character. Race Table Race HP adj. Halfling, Stout +2 Halfling, Hairfoot +2 Halfling, Tall fellow +3 Gnome, Hill +3 Gnome, Wood +2 Dwarf, Hill +3 Dwarf, Mountain +4 Elf, High +5 Elf, Grey +4 Elf, Wood +4 ½ Orc +5 Human, Oerth +5 Size Table Size HP adj Less than 100lbs + 1 101 – 150 lbs + 2 151 – 200 lbs + 3 201 – 250 lbs + 4 251 – 300 lbs + 5 301 – 350 lbs + 6 + 50 lbs = +1 H.P. Max.+10 Example: A dwarf, mountain, fighter (1st level), weight: 205 lbs, 12 Constitution +4 +10 (max class hp) +4 +1 Total H.P. for a 1st level mountain dwarf fighter is: 19 h.p. :D [/QUOTE]
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