JeffB said:Wow. That was awful.
I'm with KarinsDad re: non-gamer perception of this thing. Were I someone who *may* be interested in D&D , I'd say that Podcast would a be a big reason for me to check out a MMORPG or go back to my X-box.
WarpZone said:Just my 2 cents here, but they also seemed to miss a lot in part 2 of that Penny Arcade audio podcast. (After Jim Darkmagic's early run of beginner's luck, that is.)
Maybe monsters are just hard to hit in this version of the game?
I mean, there's a difference between "the players keep rolling ones," and "the players need to roll a 17 to hit." Do we know which was the case here?
Yes. Laughing and shouting all the time, even a round of applause (when the goblin hexer used his "sacrifice a minion to get out of a ranged attack" ability).erisred said:Yeah, but did you sound like excited, inarticulate dorks, who were having fun?![]()
I think people appeared to be doing nothing because in 4e you A) only attack once per round, and B) defenses scale so that you can have a bad chance of hitting at any level. As stated a few pages back, the mind flayer's lowest defense was 33. If you're attacking in the +16-18 area, that's a problem. 300+ hit points also means lots of grinding before you see a ROI.erisred said:Peter, the fighter guy, seemed timid at first. And Rodney, I think he was the Wizard, appeared to do nothing for the first couple of rounds. I know that's not true, but they were too quiet, too passive...and neither could roll anything in double digits! Both *started* to come on towards the end, they still weren't rolling well, but it looked like they were getting into it.
From experience, you _can_ stack bonuses so that you have a good chance of hitting that 33. But that takes experience at tactical gameplay, and isn't something new players would pick up immediately.Felon said:I think people appeared to be doing nothing because in 4e you A) only attack once per round, and B) defenses scale so that you can have a bad chance of hitting at any level. As stated a few pages back, the mind flayer's lowest defense was 33. If you're attacking in the +16-18 area, that's a problem. 300+ hit points also means lots of grinding before you see a ROI.
There's certainly much to be said for cleric buffs in this edition. I wouldn't knock a bless at any level.hong said:From experience, you _can_ stack bonuses so that you have a good chance of hitting that 33. But that takes experience at tactical gameplay, and isn't something new players would pick up immediately.
I don't think the people seemed nervous or initimidated. They seemed understimulated, not overstimulated. I just don't think most of them were revved up about what they were doing. There needs to be a sense of anticipation and investment, and a one-off with some strangers might not do it for it a lot of folks.Keenath said:As far as everyone being kind of quiet and not sounding like they were having much fun... beyond the intimidation factor of the camera, the party was doing badly. There's nothing like a series of bad rolls to suck the fun out of a room and make people quiet.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.