Intense_Interest
First Post
Kzach said:Why is this a bad thing though?
Previously people have mentioned that more well rounded PC's are better but at the end of the day, if you have a primary stat, then it's better to have that maxed.
The ideology that weighting encourages a more even spread of points is flawed. Most people I know and most characters I see made are given the highest score in their primary stat, which in turn means less points to distribute for a more even spread.
It works against itself, in other words.
With point for point, you're still having to spend more points to get higher scores, you're just not punished for it.
Most "weighted" systems are laughably so. I would hardly call them anything but Timmy Tools for players that want to force GMs to comparably twink out his encounters.
For example, anything based off of 4d6 drop the lowest and arrange to suited would give you a chart like this:
Code:
Ability Point Cost (Assumed Statistical Outcome)
Score
6 -1
8 0
9 1
10 3
11 7
12 13
13 21
14 30
15 42
16 53
17 65
18 77
You'll get about 16.4 per assumed roll, so about 98 for your basic 6 set.
You hardly will see 18 11 11 8 8 8 characters under this system. Throwing another 17 points into the system (suggesting a 7 rolls of 4d6 drop lowest) will get you to 18 11 11 11 11 10 easy, but gosh you aren't going to be good at anything else and likely are going to be more of a detriment than a help half of the time. Its far more common to see 16 14 11 10 10 9 to 16 14 13 10 10 10.
The only time you would ever see anything like 18 16 10 8 8 8 is if you had 153 points to spend, or above 9 rolls drop 3. 16 16 12 10 10 8 is more like 125 or below roll 8 drop 2. 14 14 14 14 12 8 would be *above* that (133) and is a little over roll 8 drop 2.
All your issues are based on your flawed metrics.