JRRNeiklot
First Post
One.
I'd say 2 could be something like roll 4d6, in order, but you have 6 points to distribute among your ability scores. To prevent loading points onto one attribute to bump it to ridiculously high levels, increasing an attribute to 15 or 16 could cost 2 points and increasing it to 17 or 18 could cost 3 points, just like in regular point buy.FreeTheSlaves said:You know, I posted it but I wonder what the heck 2 is ??
I have used a few alternative systems to generate characters for solo adventures before (since there is only one PC, PC vs PC balance is no longer an issue).WayneLigon said:I'm not exactly sure what some of your category definitions are. What do you mean by the phrase 'Rolling with a bit of generated variables' (and it's opposite)? You either roll stats or generate them; I've never heard of a middle ground system unless you're talking about a safety net (ie, if your rolled stats don't add up to x level of point-buy, then use point buy).