BluWolf
Explorer
Some players believe rolling ability scores is sacrosanct. Other players want to play THE character they have in mind and don't want to leave the abilities to chance. I think both views are valid and I want to give my players the option.
So I will be using the standard 4d6 drop the lowest for ability gen and the point buy systme if they would like. My campaign tend to be a little action adventure heavy but lean towards lower magic.
How many points should I use as the starting alotment? 25,28??? more or less??
I have not used point buy before and I don't want to screw the players or give away the campaign.
So I will be using the standard 4d6 drop the lowest for ability gen and the point buy systme if they would like. My campaign tend to be a little action adventure heavy but lean towards lower magic.
How many points should I use as the starting alotment? 25,28??? more or less??
I have not used point buy before and I don't want to screw the players or give away the campaign.