D&D 5E Point Buy vs Rolling for Stats

There are random stat generation methods which are guaranteed to be 'fair', not only in terms of equal starting chances (roulette, etc.) but also in terms of results.

I posted one such method earlier in this thread: the one where you deal cards to each stat. Random, but since everyone has the same cards and uses them all, every PC ends up with the same stat total.

'The rolling method' is actually many different variations of rolling, each (usually) mitigating one, some or all of the disadvantages of 'pure rolling', while retaining the advantages.

Point-buy has advantages/disadvantages too (although not every claimed advantage is actually true), but I haven't come across any point-buy variations that mitigate the disadvantages of point-buy.

The only disadvantage to point-buy that I see is that your character is not based off of a random array of numbers between 3 and 18. I see that as a feature, not a bug.
 

log in or register to remove this ad


The standard point buy(27pt) is good for SAD classes but poor for MAD classes, my opinion.

I don't see it as an issue, if you're doing a MAD build, you have to compromise a bit. If you don't want the compromise simply allow for more than 27 points.

The odds of getting significantly better numbers with 4d6 drop lowest is less than 50%, the resulting average numbers are quite close.
 

What you consider disadvantages. For those of us who don't share that particular opinion, point buy works just fine.

The individual preferences we have are a separate thing to the objective advantages/disadvantages of each method, which we then assess and decide which package we prefer.
 

The individual preferences we have are a separate thing to the objective advantages/disadvantages of each method, which we then assess and decide which package we prefer.

Nope. It really is just your opinion. [edit] To be more clear - objectively there are certain differences between rolling and point buy. Whether or not a particular difference is considered an "advantage" or "disadvantage" is an opinion.

Neither one is inherently better than the other, it's all just preference - one way is better for you, another way is better for me.

Everything else is trying to convince people your particular preference is somehow superior to theirs. And that is just tiresome.
 
Last edited:

If your allowing a higher point buy why not allow a higher roll potential? The differences will be whether you pick your specific stats or have random but potentially still good stat choices from rolling.

It really all depends and what you consider good enough. I don't think one 16 and a couple 14s is good enough.
 

Nope. It really is just your opinion. [edit] To be more clear - objectively there are certain differences between rolling and point buy. Whether or not a particular difference is considered an "advantage" or "disadvantage" is an opinion.
Meh. You can not care that random generation might spark an idea when you're stumped if you're never blocked at chargen. That doesn't mean it's not an advantage of the method. Conversely, you may never approach chargen with a definite concept in mind, and thus not care that point-buy lets you build-to-concept, every time. But, it's still an advantage of the method.

Balance is similar. Some systems are better balanced than others. Some people value balance, some don't, some of them just don't realize how much they actually do value it - and more than you might think actively hate balance.
Doesn't mean we can't judge relative balance, just that there will be a lot of cross-talk.

The only disadvantage to point-buy that I see is that your character is not based off of a random array of numbers between 3 and 18. I see that as a feature, not a bug.
That's neither, it's just a contrast with random. Making Caliban's point, a bit, there. ;(

The standard point buy(27pt) is good for SAD classes but poor for MAD classes, my opinion.
D&D is good for SAD classes but poor for MAD classes. ;P
Seriously, though, point-buy's methodology makes putting lots of points in one stat less efficient than spreading them out a bit.

If your allowing a higher point buy why not allow a higher roll potential? ...It really all depends and what you consider good enough. I don't think one 16 and a couple 14s is good enough.
Wanting overall higher or lower stats to fit the campaign tone should be method-neutral. You can roll more dice, use an array with bigger numbers, or assign more points. :shrug:

There are random stat generation methods which are guaranteed to be 'fair', not only in terms of equal starting chances (roulette, etc.) but also in terms of results.

I posted one such method earlier in this thread: the one where you deal cards to each stat. Random, but since everyone has the same cards and uses them all, every PC ends up with the same stat total.
Nod. That's pretty far afield, though. Random-and-arrange also gives the same degree of freedom as array, but it gives up some of the advantages, too.

They're prettymuch trade-offs. Indeed, some of the perceived disadvantages are just advantages looked at from a different angle, and vice-versa. ;)

Point-buy has advantages/disadvantages too (although not every claimed advantage is actually true)
"Play the character you want" is truer of point-buy than of random or array, it's a legitimate advantage of the method, however reluctant you may be to acknowledge it and determined you may be to quibble over Oofta's wording of it.

but I haven't come across any point-buy variations that mitigate the disadvantages of point-buy.
The main disadvantage is it's vulnerability to optimization (which, like random delivering superior characters if you get lucky, is a 'disadvantage' beloved by some). It's mitigated with upper and lower limits on stats. It could be de-mitigated by removing those limits, making it that much more 'abuseable.'



For instance, if you wanted the inspiration potential of random, but the comparative balance of point-buy, you could generate a 3d6 (or whatever) in order character to see if it sparked an idea, then actually build to the concept using point-buy. I'm not sure if that's a variation of random or of point-buy, but nothing'd stops you from doing it if point-buy were the campaign standard.
 
Last edited:

Nope. It really is just your opinion.

For that to be the case, there could be no inherent advantages or disadvantages to any method.

But that is not the case. For example, point-buy means each player assigns their points to the available scores as they see fit. This is not a subjective opinion, it is a fact. How much weight you give to this fact is up to you, but the fact that this method has that advantage is an objective truth.

It is also true that point-buy has the objective disadvantage (compared to rolling) that scores below 8 and above 15 are unavailable. How much weight you give that disadvantage is up to you, but it is an objective truth.
 

For that to be the case, there could be no inherent advantages or disadvantages to any method.

But that is not the case. For example, point-buy means each player assigns their points to the available scores as they see fit. This is not a subjective opinion, it is a fact. How much weight you give to this fact is up to you, but the fact that this method has that advantage is an objective truth.

It is also true that point-buy has the objective disadvantage (compared to rolling) that scores below 8 and above 15 are unavailable. How much weight you give that disadvantage is up to you, but it is an objective truth.

How tiresome. You persist in calling an advantage a disadvantage. :)
 

If your allowing a higher point buy why not allow a higher roll potential? The differences will be whether you pick your specific stats or have random but still good stat choices from rolling.

I'm not saying rolling is better or worse, just that standard 4d6 drop lowest does not give you a better chance of getting ability scores for your MAD class.

If you're using a modified rolling method that gives better numbers on average, that should not be compared to a 27 point buy.
 

Remove ads

Top