Hussar
Legend
You can just stop right there. Those three words invalidate everything you said after them. Nobody is talking about real life. The False Dichotomy of "real life" and "no realism whatsoever" that you keep trying to use against me is getting tired. Come back and discuss this with me when you understand that there are a multitude of grades of realism and that a person can want more realism(not having control over your stats and higher and lower possibilities), without needing to randomly roll backgrounds.
So, you're definition of realism isn't grounded in reality?

But, you're missing the point. It doesn't really matter where that particular number came from. As soon as you assign a number to a stat, any argument about realism goes out the window. Whether you got that 13 from a random roll, a standard array or a point buy value, the fact that you, the player, decided to assign that number to that stat means that it's no longer grounded in the game world at all.
IOW, if it's unrealistic to point buy your 15 Strength, then it is just as unrealistic to choose a 15 from the six random numbers you rolled and assign it to Strength. When you roll six numbers to generate your character THAT is your array.
The only difference is that your array is potentially different from my array. But, again, there's no reason why. It's blind luck. It's completely divorced from any in game reality. Your character isn't stronger than my character because he worked out more. That's simply a justification you add on at the end. The only reason your character is stronger than mine is blind chance, completely divorced from the game world.
How can something be realistic when it doesn't actually connect to any sort of realism?