Capellan
Explorer
I don't like the point-buy model in the DMG because it tends to generate characters with 'flat' ability arrays (since it is most cost efficient to buy lots of 14s, that tends to be what happens ...). I find characters with strengths and weaknesses much more interesting than those without.
That said, I like the 'level playing field' offered by a point-based system. I started a game using 4d6-L and one player ended up with +12 net ability modifier while another got +5. It's not much fun when one guy's best stat is 15 and another guy has two 18s, I'm thinking.
So now I generally use "you can choose your stats, as long as your net ability modifier is no more than +X, and you only have Y stats or less that are odd numbers."
Then I vary X and Y based on the tone of the game; lower for grim games, higher for light-hearted. My default assumption for D&D is a +8 net ability score, and 2 odd numbers. It works pretty well.
That said, I like the 'level playing field' offered by a point-based system. I started a game using 4d6-L and one player ended up with +12 net ability modifier while another got +5. It's not much fun when one guy's best stat is 15 and another guy has two 18s, I'm thinking.
So now I generally use "you can choose your stats, as long as your net ability modifier is no more than +X, and you only have Y stats or less that are odd numbers."
Then I vary X and Y based on the tone of the game; lower for grim games, higher for light-hearted. My default assumption for D&D is a +8 net ability score, and 2 odd numbers. It works pretty well.