D&D 4E Points of Light, Dawn War, and Magic Item Economy (4e)

Sounds trite. A wizard teleporting or taking Giant Eagle Airlines, would be more realistic. And a short story, rather than a trilogy.
I was just sayng the DM is the one that decides whether Elrond or Galadriel can do the disenchant not Frodos player...
The enemy would have been tossing out them pterodactyl mounts and everyone would have been crashing to the ground before they leveled up so merri/pippin would be appropriate to actually fight a lord of the nazgul and the new players female fighter wouldnt have had time to join either.
 
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I might not even have 1 level 25 npc able to disenchant any given item let alone exactly the one the pcs have

Well if the NPC has the Disenchant Item ritual, RAW they can use it to disenchant any item up to their level. Hallomak Stromm happened to be the highest level NPC IMC.

"Along the whole of the Sword Coast, from Baldur's Gate to Neverwinter, there is no greater explorer, Sage, or fighter against Demons and Devils than Hallomak Stromm!" - From chapter I of Hallomak Stromm: The Man, The Legend. By Hallomak Stromm.
 
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This is a way of looking at it, but from the PC's standpoint making items is not usually a big option, since treasure parcels give out relatively little gold as a fraction of value.

It's a bigger option than buying, at an additional 10-40% markup! In 4e you sell or convert to residuum at 20%, you craft at 100%, you buy at 110-140% unless the GM decides you can buy at 100% (presumably a merchant has the item in stock).
 

Well if the NPC has the Disenchant Item ritual, RAW they can use it to disenchant any item up to their level.
This is not 3e. Your choices... and that unusual items have whatever the DM wants behavior trumps that you defined your evil ring as generic? shame on you not RAW
 


One thing you can do to make magic items feel more awesome is make them combination items (and worth more they count as more than one) and the flaming sword might give fire resistance and an aura if fire once a day on top of the normal effects. And for me the thing that will make it more interesting is the story around getting it. EVEN if they make it. Generic Residuum is so incredibly meh. Have them find reagents for specific things. Bind quest up into making an item they found the recipe of... it becomes an unusual item of its own only useable by them so its not easily stealable and other little flavor benefits.
 


Your choices... and that unusual items have whatever the DM wants behavior trumps that you defined your evil ring as generic? shame on you not RAW

I'm not sure what this means or why I should be ashamed. The Evil Talking Ring had its roots in a Dungeon Delve adventure. AIR it could talk a good game telling the wearer to come over to the Dark Side, but had no actual mind control powers. It was a bit of a comedy item in a generally pretty grim campaign.
 


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