Garthanos
Arcadian Knight
I think there is some very big diligence involved in that ... and the story could end up well feeling contrived/artificially or overly loot drivenThe way I see it, if the GM and players are engaging in something along the lines of the @pemerton (ian) story building exercise, these things will 'just work' as I intend. That is they will be a story-building element used by the whole group together. Honestly, you can be a perfectly 'classic' DM and do this, and many an AD&D campaign was run in this sort of fashion where the loot was pretty much determined by where the players decided to go to find it (and they were cognizant of the choices).