Reading through your original post again, I had a few more ideas I'd like to run by you.
Residuum - I am not keen on adventurers being able to create vast wealth out of magical armor and items. What I would propose is that you have a chance to create residuum out of disenchanted magical items, but it's value would be worth no more than the price of the residuum, and it would have to be processed (maybe create a "craft residuum" skill or something along those lines. There would be a chance they would get no residuum, or they may get very little, or they may mess up when it's processed (like if the person doing the processing is corrupt or something). This way, you can keep the PC's from going around disenchanting magic items all over the place.
Warforged - I'm still not sure I like the idea of them in this setting. Maybe they're just about to be discovered or something, possibly remnants of an ancient empire until "reawakened" by residuum or something.
The Worm - I want to have something like the worm from dune, something that makes residuum mining dangerous as hell, something that low level pc's would NOT be able to defeat.
Non-human races - I'm thinking noble houses here: each race could have their own noble house, humans may have several. Have you decided on a number of noble houses?
Start of the campaign - How to get them involved? I'm thinking something along the lines of the treachery that took place in the first DUNE book, maybe the PC's have ties to that house, either by blood or otherwise, but have that house get basically screwed over by another house during one of the early levels and have the restoration or vindication of that house be the initial object of the campaign.
Any thoughts?
Residuum - I am not keen on adventurers being able to create vast wealth out of magical armor and items. What I would propose is that you have a chance to create residuum out of disenchanted magical items, but it's value would be worth no more than the price of the residuum, and it would have to be processed (maybe create a "craft residuum" skill or something along those lines. There would be a chance they would get no residuum, or they may get very little, or they may mess up when it's processed (like if the person doing the processing is corrupt or something). This way, you can keep the PC's from going around disenchanting magic items all over the place.
Warforged - I'm still not sure I like the idea of them in this setting. Maybe they're just about to be discovered or something, possibly remnants of an ancient empire until "reawakened" by residuum or something.
The Worm - I want to have something like the worm from dune, something that makes residuum mining dangerous as hell, something that low level pc's would NOT be able to defeat.
Non-human races - I'm thinking noble houses here: each race could have their own noble house, humans may have several. Have you decided on a number of noble houses?
Start of the campaign - How to get them involved? I'm thinking something along the lines of the treachery that took place in the first DUNE book, maybe the PC's have ties to that house, either by blood or otherwise, but have that house get basically screwed over by another house during one of the early levels and have the restoration or vindication of that house be the initial object of the campaign.
Any thoughts?