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<blockquote data-quote="Satyrn" data-source="post: 7433635" data-attributes="member: 6801204"><p>I have no idea how I didn't think to call passing through "Traveling." <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>And yeah, the fiddliness of a 5 minute turn is why I just went with saying "exploring a room takes a turn" and left thee specific number of actions the players can take abstractly being enough to search the room and deal with a bit of stuff.</p><p></p><p>Time's not exact measure in this dungeon, anyway. In the arena, time is marked in "half day" intervals measured by a tidal river that ebbs and flows in a 12 hour cycle . . . give or take an hour (in 10 minute increments) because the tide is caused by the breathing of a Great Old One asleep at the bottom of a lake).</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7433635, member: 6801204"] I have no idea how I didn't think to call passing through "Traveling." :erm: And yeah, the fiddliness of a 5 minute turn is why I just went with saying "exploring a room takes a turn" and left thee specific number of actions the players can take abstractly being enough to search the room and deal with a bit of stuff. Time's not exact measure in this dungeon, anyway. In the arena, time is marked in "half day" intervals measured by a tidal river that ebbs and flows in a 12 hour cycle . . . give or take an hour (in 10 minute increments) because the tide is caused by the breathing of a Great Old One asleep at the bottom of a lake). [/QUOTE]
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