Personally, I find the way poisons currently work to be the worst of all worlds. Even super-deadly poisons (e.g. cyanide or sea snake venom) do nothing on a successful save. On a failed save, they almost certainly don't kill a PC, and the PC knows it. That leaves him in a tweener situation where the character is neither fine or dead, just ability-score-damaged, and yet that's enough to bring the adventure to a halt because he can't go on like that.
Any thoughts on how poison rules could be modified?
Any thoughts on how poison rules could be modified?