Does anyone have / know of any good rules for poison creation? I have a player whose character is interested in learning how to make poisions, but there don't seem to be any rules for this in the core rulebooks. I think it could be a function of Alchemy or (more likely) a specific Craft: Poisons subset, but I have not started trying to assign DCs and costs for creation of various different types / strengths of poison. I'm also thinking that it might be sensible from a game balance perspective to require a feat (Poisoncraft?) be taken as a prerequisite to accessing the poison-making skill. Any thoughts would be much appreciated.
Brezza
Brezza