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<blockquote data-quote="DEFCON 1" data-source="post: 6258216" data-attributes="member: 7006"><p>I do think there is a place in the game for incorporating some type or format of the "disease track" (for lack of a better term) concept into the game. Because there are many incidents wherein using a track to represent longer-term character difficulty would be useful I think. Disease, obviously. Poison. Starvation/Thirst/Exhaustion. Geas/Curse. Etc. Anything that should reduce character effectiveness not on the individual fight (or encounter) level, but on the long-term level. Things that require not just a Rest of some type or a Cure Wounds to remove... but another type of Remove spell, or a removal from the situation that is causing the problem, or a questing or duty to perform to eliminate it.</p><p></p><p>To me, hit points cannot and should not try to be the sole indicator of character problem or difficulty. Because you lose a lot of very interesting variance in design and concept by just using the removal or gain of hit points (and in parallel the removal or gain of hit dice). A wider variety of mechanics to incorporate and overcome (so long as they're not overwhelmingly difficult to grasp and use) make the game more interesting in the long run. And the Disease Track (or Condition Track or whatever you want to call it) has been a good methodology to use in the past and I think could be used again.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6258216, member: 7006"] I do think there is a place in the game for incorporating some type or format of the "disease track" (for lack of a better term) concept into the game. Because there are many incidents wherein using a track to represent longer-term character difficulty would be useful I think. Disease, obviously. Poison. Starvation/Thirst/Exhaustion. Geas/Curse. Etc. Anything that should reduce character effectiveness not on the individual fight (or encounter) level, but on the long-term level. Things that require not just a Rest of some type or a Cure Wounds to remove... but another type of Remove spell, or a removal from the situation that is causing the problem, or a questing or duty to perform to eliminate it. To me, hit points cannot and should not try to be the sole indicator of character problem or difficulty. Because you lose a lot of very interesting variance in design and concept by just using the removal or gain of hit points (and in parallel the removal or gain of hit dice). A wider variety of mechanics to incorporate and overcome (so long as they're not overwhelmingly difficult to grasp and use) make the game more interesting in the long run. And the Disease Track (or Condition Track or whatever you want to call it) has been a good methodology to use in the past and I think could be used again. [/QUOTE]
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