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PoL & population density
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<blockquote data-quote="ajanders" data-source="post: 3958900" data-attributes="member: 3271"><p>No edition of D&D has ever aggressively focused on economics or demographics: I think they've assumed that since <em>teleport</em> and <em>polymorph self</em> have chopped biology and physics into hash, there's no reason to treat the social sciences any differently. </p><p>Sometimes this is a little frustrating.</p><p></p><p>This is one of the best reasons to embrace a points-of-light setting: there is no foreign trade.</p><p>There's no food-for metal trade route to the dwarves because hippogriffs eat all the horses pulling the wagons. Then the chokers pick off the survivors.</p><p>Nobody can find the elves -- they cleared out when the basilisks came through four months ago. You can leave a note on one of the statues and if they ever come back, they'll come swap knives.</p><p></p><p>The arrival of foreign goods becomes much easier to justify as a narrative event, as opposed to setting detail.</p></blockquote><p></p>
[QUOTE="ajanders, post: 3958900, member: 3271"] No edition of D&D has ever aggressively focused on economics or demographics: I think they've assumed that since [I]teleport[/I] and [I]polymorph self[/I] have chopped biology and physics into hash, there's no reason to treat the social sciences any differently. Sometimes this is a little frustrating. This is one of the best reasons to embrace a points-of-light setting: there is no foreign trade. There's no food-for metal trade route to the dwarves because hippogriffs eat all the horses pulling the wagons. Then the chokers pick off the survivors. Nobody can find the elves -- they cleared out when the basilisks came through four months ago. You can leave a note on one of the statues and if they ever come back, they'll come swap knives. The arrival of foreign goods becomes much easier to justify as a narrative event, as opposed to setting detail. [/QUOTE]
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